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Good Afternoon Guys and Gals,

I am considering making a Knife Master Rogue for a Carrion Crown game. It likely I might have to be the face of the party so will need some diplomacy/intimidate. Party at this stage looks to be 4 players including a Ranger and a Sorcerer (Arcane Bloodline)

Its starting a first level and just Pathfinder only supplements, and I was thinking about the following build does anyone have any advice on race. I should hopefully get flanking

Str 10
Dex 16 (+2 Human)
Con 12
Int 12
Wis 11
Cha 14

Rogue 1/Knife Master
Lvl 1 Feat: Two Weapon Fighting Human Feat: Weapon Finesse
Lvl 2: Rogue Talent Fast Stealth
Lvl 3: Improved Initiative
Lvl 4: Rogue Talent :Bleeding Attack
Lvl 5: Quick Draw
Lvl 6: Rogue Talent: Surprise attack
Lvl 7: Point blank Shot (for knife throwing)
Lvl 8: Combat Trick: Improved two-weapon fighting
Lvl 9: ??
Lvl 10: Rogue Talon: Improved evasion

Skills: Acrobatics, Bluff, Climb, Diplomacy, Disable Device, Perception, Intimidate, Stealth, Sleight of Hand and Use Magic Device.


I have searched through the book but can not see the cost (Gold) to create an animated object.

I want to make an animated flying ship but not sure how much it would cost.


Hi Peoples,

I am running a campaign and need some help making up what I will term as an ‘Aberrant’ version of the Half Celestial/Half Fiend it needs to be reasonable similar is strength. I know half Aberrant is not a good name for the template but I think it portrays what I am after. Basically its meant to represent creatures who have touched an ancient artefact that warps anything that comes close to it, to a twisted an alien version of itself.

Half Aberrant
“Half-Aberrant” is an inherited or acquired template that can be added to a living, corporeal creature. A half-aberrant uses all the base creature's statistics and special abilities except as noted here.

CR: HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3.

Alignment: Any chaotic.

Type: The creature's type changes to Aberrant. Do not recalculate HD, BAB, or saves.

Armor Class: Natural armor improves by +1.

Defenses/Qualities: Gains darkvision 60 feet;

Speed: Base creature +10

Melee: A half-aberrant gains two claw attacks and a bite attack. Damage depends on its size (see pages 301–302).

Abilities: A half-aberrant gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.

Skills: A half-aberrant with racial HD has skill points per racial HD equal to 4 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.

Now I was thinking that Fast Healing instead of the DR from the Half Celestial templates, perhaps on the basis of half what the DR would be.

But what I am really having trouble with is figuring out something that balances out the spell like abilities that come with either of the original templates, although I was wondering if perhaps something similar to the Sorcerer bloodline could work, although allowing the extended touch attacks ability to be used to actually create melee reach.

Thankyou for any help you can provide, this is my first time doing something like this and I am quiet lost.