Revenant

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So lesser hurling has the following text:

lesser hurling:
As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object plus the barbarian’s Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate.

And I want to throw.... wagon wheels, those are roughly small sized. But I would like to know if I can use this rage power with any of these feats:

raging hurler:
While raging, you can throw a two-handed weapon as a standard action, and you double the range increment for weapons you throw. If you also have the Quick Draw feat, you can throw two-handed weapons at your full normal rate of attacks. Further, you can pick up an unattended object that you can use as a improvised weapon within your reach as part of the attack action to throw that item.
,
throw anything:
You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
charging hurler:
You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent. If you do, you can make a single thrown weapon attack against that opponent, gaining the +2 bonus on the attack roll and taking a –2 penalty to your AC until the start of your next turn.
hurling charge:
While raging and making a charge attack, the barbarian may draw and throw a hurled weapon during her charge, gaining the normal +2 attack roll bonus on the thrown weapon attack as well as on the melee attack at the end of the charge. The barbarian must move at least 10 feet before using a thrown weapon and at least 10 additional feet before making a melee attack at the end of her charge. The barbarian must have a thrown weapon in hand or have one hand free at the beginning of her charge.

improvised weapon master:
You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.
two handed thrower:
Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Using two hands to throw any weapon requires only a standard action for you. If you also have the Quick Draw feat, you can throw two-handed weapons at your full normal rate of attacks.
weapon focus (wagon wheels):
You gain a +1 bonus on all attack rolls you make using the selected weapon.
close quarters thrower:
Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this feat and choose alchemist bombs, you do not provoke attacks of opportunity for the process of drawing components of, creating, and throwing a bomb.


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So investigator is cool... but I don't wanna spellcast. What can I say? Just too lazy. So sleuth lets me do that.... for a really lackluster panache....... that stacks with regular panache into one pool.

So here is the build idea we go with one level in inspired blade swashbuckler grab the new fencing grace feat and then dump the rest of my stats into investigator sleuth making a super clever duelist with which to take on the wild lands in Kingmaker.

base build:

lv 1 swashbuckler
gets weapon finese and weapon focus rapier
grab fencing grace with feet along with street smart.

lv2 Sleuth investigator
my panache/luck pool now equals my charisma x 2 + int and regains on natural 20 sense motive and knowledge checks plus rapier crits and insperation 6s. With 16 int and 14 charisma that ends up with a nice 7 point pool each day.

Put the rest of my levels into investigator to become a psuedo rogue for the party.

Yall think this build would work? I'm not really aiming for top dps but I don't want to be useless in a fight. I am also looking for suggestions on the rest of my feats and investigator talents, I am currently looking at the street smart tree but would like advice.


So I recently had my very admirable level 1 whip fighter killed to death along with most of the party in a session of kingmaker and I have decided I like the new vigilante class. (vigilante talents cool, social talents meh) So I have decided to make a vigilante as my next character and luckily enough for me we already have some melee some ranged so I have some freedom in what I bring it.

What I need is some advice and suggestions on how to build this mysterious stranger, as far as inspiration I'm thinking along the lines of Rorschach (Watchmen) or Lamb (Red Country), some guy who goes unnoticed in his social identity who turns into an utter psycho in his vigilante. Sadly for me though I am very split on what to play, whether or not to go an archetype what build to go. So I would like to know what builds yall are looking at for this class so I might shamelessly rip them off or maybe just borrow some pieces for my own masked warrior.


So here is the base of it, I actually love the Vigilante. The talents are cool, and on top of that you can build a terrifying monster of a pc. Thinkin somewhere between Red Country's Lamb and Watchman's Rorschach

To start I want to go human Stalker Vigilante with Weapon Focus, Dazzling Display to do AOE scary, my char is an wounded worn out warrior who turns out to be a ruthless killer in his vigilante state and with the Twisting Fear talent i start doing AOE nonlethal scary.

From there I go Up Close and Personal, Leave an Opening, and Vital Punishment for talents and Gory Finish, Combat Expertise, Improved Dirty trick, and Cloak and Dagger style for feats.

My turns are basically, move to provoke an attack of opportunity jump out of the way, stab him (with vital strike hidden strike) and leave an opening to vital strike him during his turn with a bunch of dirty tricks thrown into the mix, aaaand when I kill guys the others freak out so much they fall unconscious.

end build is looking like this:
20 point buy
Str: 14 (12 +2)
Dex: 14
Con: 13
Int: 14
Wis: 10
Charisma: 14

feats/talents
1f Weapon focus shortsword (start with a gladious)
1f Dazzling Display
2t twisting Fear
3f Gory Finish
4t Up Close and Personal
5f Combat Expertise
6t Vital Strike
7f Improved Dirty trick
8t Leave an Opening
9f Cloak and Dagger Style
10t Perfect Vulnerability
11f Notorious Vigilante
12t Leathal Grace
13f Combat reflexes
14t Evasive
15f Cloak and Dagger Subterfuge


So I am to be playing in a game of Kingmaker starting next week. we are literally just starting, and I am the last person to build a character. We have a Kitsune Oracle, a Sylph Beastmaster, a Dhampir Ghostrider, and a Elfen Dueling Master Alchemist. So yeah, we have a weird party and I have decided to take up the role of the midranged dps capable of moving into melee when I wish but preferring to stay about 10 feet or more from my enemies. Initially I was gonna do the Flying Blade Swashbuckler but we were already kinda charisma heavy (with the oracle and ghostrider) and our alchemist was worried we would be kinda lacking in wisdom. So I have come up with the best idea, lets see if I can do a shuriken based monk using unchained.

Now this build looks promising with a literal tone of auto attacks and a good bab to get behind them but I have run into a major snag, a bunch of the monk abilities only effect their unarmed attacks (ki strike, style strike) and I was wondering if there might be a way to get around these, maybe swap them for other moves or maybe be able to use weapons for less damage like the brawler's strike ability.

Also just looking for some general build advice.

PS: One last thing, I am not opposed to going melee with the monk I would just prefer not to and stick to shurikens for my main source of damage.


Alright so the pitch for the game goes like thus.

In the beginning in the absence of all there was chaos, but Chaos quickly grew bored and spawned forth multitudes of gods. That's you. So creation begets creation and the gods too grew bored with each other choosing to sire the world to entertain themselves. They filled this world with their creations and molded that which they created crafting a beautiful world filled with wonders beyond imagining. This perfection was not forever though because soon enough their sire found them and Chaos saw what they had brought into the void. He saw what creation brought and he raged swearing to end what he had begun by consuming all that was and returning the void to how it was. Seeing their destruction at hand the god fled from the heavens and plunged down to their creation the fall pulling them from their people and stripping them of their power. This fall did protect them, for it is something far more difficult to consume something you have not spawned, but it did so at a great cost. For 500 years the world was without it's gods and so it fell into a great darkness. Now the gods must rise again in a world that curses their names. Forge a new legend and become more than the creations of Chaos, Become Gods!

Basically this is a Mythic Pathfinder game where the players start as gods forging a world, populating it with custom races, and playing a small game of pseudo Civilization before I the dm are given free reign of it to make terrible things happen. Then the players wake up in craters remembering their time as gods but uncertain of what has happened to this world in their absence. Any advice?

*PS please forgive any grammar/spelling errors it's like 6 am and I am to tired to do more than spellcheck this.... also more information on what I have already thought up will be typed up tomorrow after I have a good sleep.*