Corsair

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I had a quick question about wand size. Is it possible to make wands in different sizes?

I had a consideration of having a pixie as a familiar though the Improved Familiar feat and figured I could craft a wand pixie sized. I went looking for details but didn't see anything official. Thoughts?


Hey all, first time post. Let me know if I'm getting things wrong and I'll correct it for next time.

I was building up stats for a deinonychus animal companion for my Serpent Skull Ranger and sort of stuttered when I got to giving the acrobatics skill. Can I get a check to see if I'm processing this correctly?

Skill ranks in acrobatics +5 pts
Dex mod +4
Jumper (feat) causes acrobatics to become class skill +3 pts
Bonus from speed of 60 ft is always accounted for with Jumper feat +12
For a total Acrobatics jumping skill check of +24

I know that this creature is sort of modified off the velociraptor from everyone's favorite dino movie, but that still seems a bit crazy. I want this guy to turn into my flank buddy, so if the jump stays, I'll just have him bounce all over the battlefield like a ping pong ball.

Deinonychus Companion level 5
N Small Animal
Init + 4; Senses low-light vision, scent; Perception +2
Defense
AC 19, touch 15, flat-footed 14 (+4 Dex, + 3 natural, +1 size, +1 dodge bonus)
hp 37 (5d8 +15) Fort +7, Ref +8, Will +2
Offense
Speed 60 ft. Attack 2 talons +3 (1d6 +1), bite +3 (1d4 +1)
Statistics
Ability Scores Str 12, Dex 18, Con 17, Int 3, Wis 12, Cha 14
BAB + 2; CMB + 3; CMD 19
Feats: Dodge, Mobility, Jumper
Skill Points Acrobatics +12 (+24 for jumping), Perception +2
Skills Special Qualities: Link, share spells, Evasion, Ability score increase (Int)
Tricks to teach: Attack DC 20
heel (DC 15)
watch (DC 15)
flank (DC 20)
guard (DC 20)
defend (DC 20)
down (DC 15)
fetch (DC 15)
flee (DC 20)
Max tricks at lvl 5: 9 from Int and 2 bonus.