kidray666's page

Organized Play Member. 10 posts (11 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.




Seelah's pwer reads : When you acquire a boon that has the Corrupted trait, bury it.
Holy Phylactery reads: During and encounter, bury this card to ignore the Corrupted trait on a boon until the end of that encounter.

The question is, if I play the HP during the encounter in which I "acquire" a corrupted boon, can I put it into my hand instead of burying it? Do you acquire the boon after the encounter is over and therefor the HP no longer applies, and then have to bury said boon?

Thanks in advance.


Merchant Lord (Cleric Class Deck) states:

Discard this card to give any number of cards to another character.

Merchant (RoR AD 2) states:

Discard this card to give a card to another character at any location.

So, can Merchant Lord only be used to give multiple cards to another character at your location? Meaning that it only allows you to change the TIMING in which you normally can give a card (before you move at the beginning of your turn) and the AMOUNT of cards you can give ( multiple vs. the normal allotment of one).

Whereas the Merchant changes the TIMING and the LOCATION RESTRICTION?

I'm not sure Merchant Lord is really an upgrade, or more of a side grade depending on the situation....


Alright, so I know that when you encounter a card that has multiple checks involved ( such as the villian Gogmurt ) any character at that location may attempt the other checks as long as the character who initially encountered the card can attempt one of the checks. My question is this : does the additional character who attempts the second check also "encounter" the card. In this example, would the get the "before the encounter, Gogmurt deals 1d4-1 Fire damage to you" effect? I realize it says "before the encounter" but you get the jist.


It seems from other threads that you may play Strength during a check, but may you play it on a character at another location during their turn? For example, Valeros is facing a tough combat check and Kyra wants to play Strength on him, but is somewhere else...
Card reads : Display the card and select a character. For the rest of the turn, add 3 to that character's checks that use her Strength die. Discard the card at the end of your turn.
Does not specify AT your location or not, but seems difficult to imagine flinging if from the woods to the goblin fortress :)


I just want to make sure I am doing this correctly. I encounter a Goblin Commando. Before the encounter he deals one ranged combat damage. I reveal my Elven Chain Shirt to reduce the combat damage by one. I make my check, and fail by 1, sustaining a point of combat damage. I can now reveal my ECS to reduce it by one again, correct? I did not technically play it on the check, since I played it before the encounter. Thanks in advance.

Silver Crusade

Playing solo through the 1st adventure deck after completing the introductory scenario, using Valeros, Kyra, and Lem. Lem just was introduced to the group, but Valeros and Kyra have the skill feat from completing the intro scenario. I gave Valeros a Con boost and Kyra a Str boost. Does Kyra's Melee become +3 now with the additional +1 since it is listed under strength, or does she just get the +1 to non-melee related Str rolls? I would think it would add up, but this game doesn't seem to relate skills to stats the way the RPG does.

Another quick question, if a character dies, they can jump in at the start of an adventure deck if you are playing in succession, correct? For instance: Valeros, Kyra, and Lem are making their way through Adventure Deck 1 and Kyra doesn't make it. She is not eligible to join the party again until they begin Adventure Deck 2 (as a new character) unless she solos her way through each of the scenarios that Valeros and Lem have already completed to catch up with them, correct?

Thanks in advance!