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Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




Hello all,

I am curious how you would all read the crafting costs of items like Monk's Robes, Bane Baldric, Ring of Revelation, Soothsayer's Raiment, Gloves of Dueling, etc. into an equation.

For example, say I play a Psychic, and I have craft wondrous item. I would love to craft an item that acts similar to one of the above items, advancing my effective level for purposes of my psychic discipline by 5 (as in the case of Monk's Robes and Bane Baldric).

How would you go about figuring out the cost to craft something like that? I could just assign a value equal to the higher of these items, but I'd really like to understand how the writers came to the base prices of these items.

Would it make more sense for this effective level to apply to a specific discipline power instead of the discipline overall? How might that change the base prices involved?

Thanks!
Kaotic


Hello my friends!

I am working on an opening segment of a homebrew campaign centered around a group of (soon to be) space pirates that will begin with the PCs imprisoned on Akiton. I’m in the brainstorming phase for this section and have found some fun inspiration from several sources, but wanted to bring this to your brilliant minds.

I want this to encompass probably a full session (4-5 hours) worth of content and they are starting at level 1. So far I’ve got some potential conflicts (or alliances) set up with AAF, with an ex-military Vesk supremacy group imprisoned for war crimes from pre-Accord, and with a famous Free Captain. I’ve got some random fun NPCs to add some interaction both friendly and hostile and some connections to upper echelons of the criminal underworld like arms and drug traffickers and mob lords, etc.

I’d love some ideas for 1st level characters to get some good obstacles and situations to overcome and role play in prison before they are sprung out. I’d also love to let the players interactions and relationships lead them places in the System later on.

Let me know if you’ve got some fun ideas for some IN prison adventures as opposed to the tons and tons of ‘Prison Break’ type stories out there.

Thanks!
Kaotic


Hello all,

I have been working on putting together a backup for my Rise of the Runelords campaign, and the concept I ended up on was an Elf Progenitor Druid who takes a full 10 levels in Feysworn. We are currently level seven, so this is where I would have to enter the campaign. Given that the archetype strongly encourages you to focus on summoning, I have focused my first few feats on summoning and it is the remaining feat progression that I come to you fine people with.

The issue I have run into is trying to weigh the cost of losing a spellcasting level when I take my first level of Feysworn with other class features. There exists the feat chain Favored Prestige Class > Prestigious Spellcaster which nullifies this issue, but because I am entering at level 7 I will have to sacrifice something. Follows is the current build for context.

The build:

Elf (Alt racial: Illustrious urbanite, Fey-sighted, Fey Thoughts)
Druid 5
1 [druid] - Spell Focus (Conjuration), Augment Summoning
2 [druid]
3 [druid] - Fey obedience
4 [druid]
5 [druid] - Favored prestige class
6 [feysworn]
7 [feysworn] - Prestigious spellcaster

The issue I have found is that I would really like to keep my wild shape progressing as I absolutely love the Progenitor's Fey Shape. There are a few options as I see them:

1 - I could take Shaping Focus at level 7 to keep this moving instead of Prestigious spellcaster, but then I lose a precious spellcasting level (and therefore lose SNA IV).

2 - I could take a sixth level of Druid before moving into Feysworn, which would give me both the 6th level wild shape progression and full spellcasting, but would delay all of the cool Feysworn class features and summoning SLAs.

3 - I could keep it as-is, taking Prestigious spellcaster at level 7 and just come to terms with not being able to wild shape into Fey creatures (which is a bitter pill to swallow as this character is meant to be very much Fey-centric).

I am just not sure what the best balance would be between these things, nor how much power I would be losing during levels 7 and 8 (since this whole question disappears at level 9 when I get my next feat) for each possibility. I am clearly not hardcore optimizing this build and character build choices are important to me, but I still want this to be a competitive build that adds a lot of value to the party. We play very infrequently, especially during the winter when my work schedule goes crazy, so those two levels could very realistically mean many many months of play.

I would love some advice from you all regarding what the most optimal choice would be, what the power-level trade offs would be between the three options, etc.

Thanks!
Kaotic