Ancient Solar Dragon

kKigvan The Light's page

25 posts. Organized Play character for Kigvan.


Full Name

kKigvan the Light of Righteousness

Race

Vesk Solarian 7/ Soldier 1 | SP 72/72, HP 57/62, RP 8/10 | KAC 25, EAC 23 | Fort +9, Ref +6, Will +7 | Init +6 | Perc +5

Gender

Male

Size

Medium

Age

19

Special Abilities

Holy Light

Alignment

LG

Deity

The Holy Light

Location

Where ever needed

Languages

Common, Vesk

Occupation

Mercenary

Strength 22
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 11
Charisma 18

About kKigvan The Light

kKigvan
Male Vesk Solar Disciple Soldier 1/Solarion 7
LG Medium Humanoid (Vesk)
Init +6; Senses Darkvision 60ft. Perception +5
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Defense
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KAC 25, EAC 23
SP 72; HP 62; RP10
Fort +9, Ref +6, Will +7, +2 vs disease, fear, and poison, +1 vs compulsions
DR 8/-; Resistances acid 5, cold 5, electricity 5, fire 5, sonic 5
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Offense
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Speed 40 ft.
Melee Hammer of Light (solarion weapon w/ disrupting holy least graviton crystal) +14 (2d6+1d3+14/ knockdown DC 18), or anchoring underwater taclash +14 (1d4+14), or unarmed strike +14 (1d3+18)
Ranged azimuth laser pistol +10 (1d4+4/burn 1d4)
Special Attacks Corona (resist cold 10, adjacent creature melee 2d6 fire, start adjacent 3 fire), Flashing Strikes (only -3 full attack), Photon Mode (+2 damage), Radiation (10ft. DC 17 or sickened), Stellar Rush, Supernova (10ft. 8d6, DC 17)
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Statistics
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Str 22, Dex 14, Con 14, Int 8, Wis 11, Cha 18
Base Atk +8;
Feats Enhanced Resistance (kinetic), Improved Standstill, Stand Still, Step Up
Skills Acrobatics +3, Athletics +7, Diplomacy +15, Engineering +3, Intimidate +15, Mysticism +5, Perception +5, Profession (mercenary) +12 (+11 to make money), Sense Motive +4, -3 armor check, sidereal influence +1d6 (diplomacy, or mysticism), hireling +14 Computers, Engineering, and Physical Science
Languages Common, Vesk
SQ Primary Fighting Style (blitz), Rapid Response, Theme Knowledge (Sun and Light Physical Science, Sun focused religions, Planes of Fire and Positive Energy Mysticism
Combat Gear frag grenade (mk 1) (2), serum of healing (mk 1) (4), ; Other Gear anchoring underwater taclash, azimuth laser pistol, disrupting holy least graviton crystal, commander ceremonial plate (w/electrostatic field mk 1, filtered rebreather, jetpack, sonic dampener, thermal capacitor mk 1), ring of resistance mk 1, batteries (3), binders (4), computer (tier 1, miniaturized x2), fire extinguisher, formal outfits (3), industrial backpack, professional mercenary clothing, 50ft. titanium alloy cable line, R2E (10)
Augmentations ability crystal mk 1 (Charisma), ability crystal mk 2 (Strength), minimal speed suspension, standard darkvision capacitors

Looted Gear from scenario mk 1 travel treads