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Scarab Sages

It seems the entire forum is now based entirely on last post regardless of “sticky” mode. Tried it in various browsers and it seems to be the same, regardless.

Scarab Sages

So the entry on being prone says this:

PRD wrote:

Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

Now, as far as move options go, if a prone person tries to move away, they are “crawling,” which is a 5-foot move action, provoking an attack of opportunity. Got that part:

PRD wrote:
Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

In PFS, it had been ruled that I could 5-foot-step during a move action of standing up and not incur an attack of opportunity, but the folks here seem to be really opposed to that idea, so I’ll concede that point (for now) and say that’s not going to happen.

What I’m wondering about now are the melee combat options available to a prone character. The only modification given above is a –4 penalty. So am I to assume that pretty much all non-movement options are available? Iterative attacks/total defense/fighting defensively/two-handed use of a one-handed weapon/two-weapon fighting/etc.—as long as the character is taking the –4 penalty?

Scarab Sages

1 person marked this as a favorite.

Was looking at the thread located here and didn’t want to hijack it, so decided to start another thread.

The sheet referenced in that thread looks great! However, I noticed that some folks had some issues with it that I took into consideration when making a character sheet of my own design some time back.

Not posting this to compete with that designer by any stretch! I don’t think mine is better or worse or anything! I’m just using this sheet for my group, and for my characters—but if anybody else wants to use it (or not), that’s cool, too.

Here it is!

Couple of things about mine that is different than the official one or some other ones on the Web:

  • Margins are huge. When designing character sheets for various systems over the years, my first instinct is to design to the page margins, then later I end up (for various reasons) either having to shrink it down or redesign with larger margins. This time, I just designed right out of the gate with large margins. It’s really handy to be able to jot things down on the fly. You always need margins.
  • Less is More. You’ll not see much in the way of “blocks” of black or grey. Whatever your feelings on the design decision, toner is expensive.
  • Where is What? This is layed out a bit differently in terms of the different stat areas. The primary concern was fitting it all on two pages, so some things had to be stuck in here or there, but secondary only to that was the decision to more or less “flow” it less like the traditional character sheet and closer to the stat blocks. This is why the Defense block is first, followed by Offense, and then race and class abilities/Feats, etc.
Other than that, it’s pretty self-explanatory.

Again, if you can use it, great! Hope you enjoy it! If not, no biggie, I hope you find one that works great for you! :D

Scarab Sages

There is an oracle PC in one of my games, who has taken the “haunted” curse:

Quote:
Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.

Normally, I’m one of those GMs that has no problem “filling in” details and expanding phrases such as “minor mishaps and strange occurrences” to take their appropriate place on the stage. However, with this campaign, there is a lot going on that I’m keeping track of and trying to stay on top of. PCs, NPCs, attitudes, machinations, etc. etc. etc. etc.

With all of that, this “haunted” curse has become not much of a curse at all except when the oracle retrieves something or drops something in combat (which there isn’t much of). That’s where I turn to you all for advice. Now, I don’t want this to monopolize the campaign, but I would like this PC to feel “haunted.”

Any suggestions?

Scarab Sages

You have to hit your target, so you may lose your channel, and if you hit, your target still gets to save. So you could have just Channeled and gotten the AoE.

Is the point to get the extra weapon damage vs. a single big bad? Otherwise, having a hard time justifying taking this feat, or its inclusion as a feature (specifically in the Holy Vindicator prestige class).

Scarab Sages

3 people marked this as FAQ candidate.
Quote:
The expert can choose any 10 skills to be class skills.

What about skills such as Craft, Perform, and Profession? Do these skills count as one skill each or does each sub-skill count as a separate skill?

Scarab Sages

So my PCs in the AP I’m running are fated for a confrontation with one or several of these. The problem is, I don’t see how any party that does not overpower the suggested CR by at least 50 can beat a will-o-wisp.

  • Ultra-high AC
  • Immunity to magic, except for magic missile and maze
  • Insane melee TOUCH attack and damage
  • At-will invisibility

And that’s just the highlights.

In-game I’ve dropped some hints, and they’ve done some in-game research and have prepared the best they can with scrolls of energy [electricty], wands of magic missile, tanglefoot bags (or whatever they’re called), and such, but even so…AC 26?? And one of them is using an advanced template so…AC 28????

So to the veterans, those who know all the tricks of the trade: What am I missing here? What is the achilles heel? How can an even-leveled party hope to survive against this encounter, let alone hit it, let alone do enough damage to actually kill one of these?

Not all of the party can do magic missile, is the monster so poorly designed as to be the Baron von Bad Ass at this level? Unbeatable but for one single thing?

Gotta help me out here, I fear for my poor PCs!

Scarab Sages

Does Channel Energy (positive) do any extra damage to undead in and of itself? Someone was arguing that it did, but I didn’t see that there was anything at all written to that effect.

Or is the advantage of it (as used offensively) simply the fact that it 1) selectively hits all undead in the area of effect; and 2) deals positive damage which some undead may be vulnerable to?

Scarab Sages

So in 4th edition, they say you can retrain a feat every time you level. Is there any provision for retraining feats at all in Pathfinder? I can’t seem to find anything on it in the books.

Specifically, I have a player who is an Oracle and plans on eventually multiclassing into Barbarian. He wants to take a proficiency feat for handaxe (a martial weapon), but in a couple of levels he’ll be getting that proficiency as part of taking up the ways of Barbarian anyway. Will he at any point (even if it is at a designated level point) be able to retrain the proficiency feat, or will he be stuck with that feat for the remainder of his career?

Scarab Sages

Too many years, too many editions, all was clear, but now the brain is mushy…

So, Pathfinder gurus: IN PATHFINDER, please clarify—

An animal, such as an eagle (as listed in the Bestiary), has two (2) +3 talon attacks and a +3 bite attack. What does he get as a standard attack, and what does he get as a full round attack?

Does he take penalties from the listed bonuses if using, say, the two talon attacks as if using two-weapon fighting? Are animals/monsters bound by the more-than-one-attack-must-be-counted-as-a-full-round-action rule?

I’ve been trying to read up on all this in the Core Rulebook and the Bestiary, but the relevant sections just aren’t coming together in a cohesive manner to give me a clear answer. *brains melt*

Scarab Sages

How many years, in-game, did it take you? For those who are around book 5 or so, how many years along are you?

How did you/are you handling keeping track of time? Did you use a calendar of some kind? Were there any noticeable effects of aging on the characters (if not mechanically, then from a story sense)?

Scarab Sages

1 person marked this as FAQ candidate. Answered in the FAQ.

Am I reading the entry right in the equipment section that only those with Trip-specified weapons (am not talking about monsters etc.) are capable of even attempting a Trip maneuver? And if I'm not reading it right, then what is the purpose of having that quality on a weapon?

Scarab Sages

Hey all!

Just starting to do some organized play, and the fellas at the table suggested going more of a min-max route for character building for that arena--with an eye towards survivability and general kickassery.

Since I’m not really used to the min-max thing, could someone point me in the direction of a good Web resource/guide for optimization tips for different classes?

Would actually like to try several different classes at some point, so the more classes covered the better.

Thanks!

Scarab Sages

How many feats does a character get?

Brand new to Pathfinder, but overall familiar with the parent system. I’m *assuming* a base feat at 1st level, then at 4th, then every 4 levels thereafter (with class-specific bonus feats on top of that), but can find nothing to confirm that in the rules.

Can someone point me to the confirmation text, or correct my assumption?

Much appreciated!