Tablark Hammergrind

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Short Version:
You can download my full Savage Tide Eberron conversion here: http://jon.thompsonstaggs.com/Roleplaying/Public/STAPEberron/

Long Version:

I am running Savage Tide in Eberron. I have cleaned up my conversion notes into an form that anyone can download and use. These notes are, of course, based on the official Keith Baker conversion (copy-pasted where appropriate), but they are expanded and cover the entire adventure path.

Not everyone will like all the changes I made, but I think it should make it much easier to run STAP in Eberron. If you don't like certain things you can always cherry-pick what you like.

The nice thing about having a full conversion is that you can effectively allude to what is coming because you know what it is.

I know its a bit late, but it took quite a while to work these up, and some more time to make them into an professional-style document.

Anyways, let me know what you think.


I'm expecting SR to dissapear and creatures with SR to get bonuses to saves (or whatever they're called now that they work like AC) vs spells. Sure they won't get protection from spells with no save, but at least it will be simpler.

I think SR is fine from a "fair" point of view. But every time it comes up it means relooking up all the spells to check the SR field which you normally just gloss over. Sure the SR affected spells are pretty intuitive - buy you have to check... just to be sure. Think how many trees it will save not having the "SR: Yes"! ;P