| jon |
I'm planning on running this on Sunday with my group. I'm hoping to fit it in one 10 hour day. Does anyone, especially Mr. Conners, have any suggestions for making sure I can finish it in one day? Places that might be good to trim? Things that might be combined? etc.
As a side note, I'm running it as a one-shot, perhaps with more in the future, that I'm calling Sasserine Adventures. My group is nearly done with Into the Wormcrawl Fissure in Age of Worms and Savage Tide is the next campaign. I thought it might be fun to have a series of one-shots or small adventures set in and around Sasserine that take place the year before Savage Tide. So when we can't get the whole group together or we just need a bit of a break, the players can still experience that part of the world. They'll have a chance to get to know some of the NPCs prior to the campaign. I actually have L1 versions of the Jade Ravens as pre-gen characters for anyone who doesn't have a character to play. (They're not allowed to use their Savage Tide characters in Sasserine Adventures.) Spider Eaters fits perfectly into the Sasserine/Amedio area. It'll also be a good chance for my normally hack'n'slash group to learn that there is usually more than one way to solve a problem.