| johnsonny |
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These are the two rules I'm trying to sort out the timing of:
Recovery Rolls:
When you’re dying, at the start of each of your turns, you attempt a special flat check to see if you get better or worse....
Heroic Recovery
You can spend 1 Hero Point at the start of your turn or when your dying value would increase in order to return to 1 Hit Point, no matter how close to death you are. You lose the dying and wounded conditions and become conscious.
As I read it, if a player is Dying, at the start of their turn, they could:
1) make their recovery roll and examine the results
2) if they fail it (the dying value would therefore increase), they could spend a Hero Point to return to 1HP and lose the Dying and Wounded conditions.
Is that correct? If so, this seems a sure-fire way to stave off death once a session. You could make recovery rolls until you are going to increase to Dying 4 then spend your Hero Point.
An alternate interpretation is that at the start of a player's turn, they would need to decide between making a recovery roll or using a Hero Point.
Thoughts?