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arrow trap in Crypt of the Everflame Tessa investigates the circular trap and arrow slits to make sure that it is not going to riddle the entire group in arrows causing their immediate deaths. Perception: 1d20 + 2 ⇒ (6) + 2 = 8 This doesn't look activated at all. Tessa says as she waves her hand at it. Lets head through there next. She says pointing to the southern door.
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arrow trap in Crypt of the Everflame Oh geez I thought it was like a little coin fountain haha. I don't have much to fish with. I am thinking this is starting to look like someone swim down. If noone has absolutely anything else. Tessa looks into the fountain and also detects the magic that Kuran pointed out. Keeping a good eye on the right key she climbs into the cold waters and begins to drop down as she holds her breath. She keeps her eye on the key as she slowly makes her way down. Take 10 for 10 on swim the whole way down. Can hold my breath for 24 rounds.
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arrow trap in Crypt of the Everflame Tessa shrugs at the others. Hmm.. She follows after the tiefling and places a hand on his shoulder. I did not mean to hurt you. You have been through a lot already and in such a short time I am afraid. I was simply worried that there may be someone as injured and afraid as you behind that door is all.
She helps him to his feet. Come we have a long ways to go and we are getting low on food. Lead the way.
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arrow trap in Crypt of the Everflame I think we could always try pushing on and if run into too much trouble then return. Tessa helps Kuran up in the morning as his muscles still seem quite sore. Don't worry. We will help you out. Tessa heads back to the door with the intense wailing behind it. Is everything alright in there. Unlock the door and I can help you. Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16
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arrow trap in Crypt of the Everflame Tessa's aim improves as she fires a ray of ice right at the shadowy apparition. Ray of Frost: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
DC 13 Fort Save or slowed as per the slow spell for 1 round for rime blooded.
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arrow trap in Crypt of the Everflame Tessa stumbles back away from the shadowy creature and nearly falls over. hearing Kuran she quickly hurls a ball of ice at the creature. Snoball: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
DC 14 Fort Save or Staggered from the snowball for 1 round.
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arrow trap in Crypt of the Everflame May have to find some rooms to barricade ourselves in if this gets any worse. Tessa's head perks up. Maybe we can rest in the pit of pillows! Bending down Tessa inspects the poor villager for any signs of equipment. Perception: 1d20 + 2 ⇒ (11) + 2 = 13
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arrow trap in Crypt of the Everflame tessa moves into the room beside Darren. Ugh, I hate bugs.. She fires a ray of frost from her hand hoping to freeze the beetle in place. Ray of Frost: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
DC 13 Fort save or slowed as if by the spell
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arrow trap in Crypt of the Everflame Tessa points out all of the pit traps that she found about the room. Here are all of the spots I would avoid. I also found 2 more switches. Lets try them and see what they do. Tessa will flip the other two switches as she takes the paths around the now obvious pit traps.
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arrow trap in Crypt of the Everflame Reaching for the door Tessa's world falls away from her in an instant. She lets loose an audible yelp! A moment of panic enters her body as fleets just as fast as she hits pillows. Someone help me out of here! And be Careful there might be more of these! Keep an eye out.
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arrow trap in Crypt of the Everflame Tessa steps back and fires a Ray of Frost at the yellow skeleton Ray of Frost: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
DC 13 Fort save or slowed as if by the spell There is so many of them! I know they are immune but Tessa doesn't yet :). That and she really has absolutely nothing against skeletons atm...
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arrow trap in Crypt of the Everflame Tessa also has 5 rations Tessa awakens from a dreamlike meditation as she checks all of her pouches with a calm demeanor. Looking at Kuran and Blossym's wounds These look to have healed quite nicely. Nijena did a good job. We should be ready to head in.
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arrow trap in Crypt of the Everflame I actually do not have a wand either. Does anyone as I am sure we aregoing to need one by the time this is over. Either that or we will be resting a lot. Tessa digs through Blossym's bag and produces the potion that she was giving by the town and gently pours it down the halfling's throat. CLW: 1d8 + 1 ⇒ (7) + 1 = 8 All better now. Those wolves came out of nowhere. Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Tessa pays little mind to the body. We should stay away from that unless we are looking to get poisoned.
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arrow trap in Crypt of the Everflame Seeing another member drug to the ground by the wolves Tessa quickly moves around the group and fires a ray of frost at the beast. Ray of Frost: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Separate DC 13 Fort Save or slowed as per the slow spell for 1 round for rime blooded.
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arrow trap in Crypt of the Everflame Seeing Blossym being drug off Tessa throws another chunk of frozen ice at the wolf. Pink wolf Let the child go! Snowball: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
DC 14 Fort Save or Staggered from the snowball for 1 round.
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