jesse day 12's page

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well im kinda torn hence the question i wana see what other people think first


its a spawn of freaking Rovagug! no i say no the Gnome says "just calm down its ok no one wants to hurt you" then the tarrasque eats him!


all torture is evil regardless of there alignment just because they would do it to you does not make it right. just a swift death to the evil beings unless they can be saved but im sure undead, devils or demons cant be saved.


hey guys i just was hoping for some advice I'm gonna start skull and shackles in about a month or so and I'm torn i have picked the race for sure and my alignment (Dhampire[with fangs], lawful evil)but I'm torn between a few ideas

first of all i want to be a blood sucker and what my original idea was i would take a monk dip right away then go into undead lord cause i like the idea of being a necromancer i needed the monk dip for the blood drinking feat (its easier to grapple and bite then to knock someone out then bite them) so that was one idea, then i thought about going all undead lord and slowly get the feats to drink someones blood but that idea seems slow for me. then my newest idea is to be full monk and explain the monk ability's and strength as my vampire blood becoming more prominent in me vampire speed (flurry of blows, and increased movement)claws (damage dice monks get) and so on i think i was kind of a good fit but i would like to hear what you think.

so I'm just wondering what you guys think of the ideas and what would work best for me (i personally have not taken a dip in another class cause it seems a bit underpowered)


personally alchemists are my fav. class all around but i find they relay suffer when you try to make them an all around character but on the other hand they (in my experience) tend to be overpowered if you focus them into a carpet bomber or a monster, i have done both and the safer bet is the bomber... but the funner bet is the Monster.


no you cant caus you need basicly three feats for it (blood drinker, Improved Unarmed Strike and Improved Grapple


i was only thinking of the monk cause i can basically grapple and draw blood first lvl. rather than taking till 3rd or 5th to get it


sooo i have an idea for a character but need a bit of help, i plan on making a Dampire with the fangs alternate trait and taking the blood drinker feats, i was thinking of making him a monk to start to get easy access to improved grapple but i also want him to be able to create/control the undead does anyone have any ideas to help me optimize a build?


Dennis Baker wrote:
jesse day 12 wrote:
Im hoping to make a sea turtle race for the skull&shackles have to wait till the ninth for my copy damn slow amazon!
Teenaged Mutant Pirate Turtles?

was trying to stay away from that >.< i found a few pic's online that better fit what i was thinking and I'm more thinking oogway from Kung fu panda lmao!


Im hoping to make a sea turtle race for the skull&shackles have to wait till the ninth for my copy damn slow amazon!


thank you very much


ok just wanted to know, i can however use the arms to grapple then beat face with my claws and bite right?


hello everyone i have a quick question i have been playing the Jade Regent campaign for a few months now (don't worry will say no spoilers)and i have made an alchemist with a set of wings and 4 arms now I'm wondering if the multiple limbs can have an attack I'm currently lvl 10 so my attack bonus is +7/+2 and i know the new arms are considered my offhand but if i attack can i get my two base attacks and three offhand ones?

im currently set up to be a mutagen monster, im going to prestige into master chemist next lvl so my mutagen is what im focusing on i also have taken the feral mutagen that gives me a bite and two claws using my full base attack bonuses, so another question is can i use my other hands to attack as well as off hands?

thanks everyone, and note im not trying to power game it im just curious.