| jedbob |
OK, I find myself in a major DM bind. My players had been looking forward to the Champion's Belt and some good arena combat, and so they were more than glad to sign up with Ekaym and take part in the games. They breezed through the first fight with no problem, bet on themselves, and came out victorious and with a hefty sum of cash. That was the last positive thing that happened. After that, things went rapidly to heck.
On the first night after their victory, Ekaym came to them with the story about his missing sister. So on that very night, without resting up from the day's exertions, they go off exploring the caverns. One of my PCs has a low-level ghost as an Undead Cohort (he's a dread necromancer/cleric gestalt), so he started sending the ghost off to scout the sealed-off areas undergounds (the plug in the water, the stairways in the circular hallway that were blocked by stone. The ghost passes through everything incorporeally, and happens upon the ruined training room of where the Morhg and the six spawns were stationed. When the ghost tells them of his discovery, they immediately decide to dimension door into the room.
At this point, they are still 9th level gestalts. There are only two players in the campaign, backed up by multiple summoned creatures and controlled undead. Well, what essentially happens next is probably lack of DM preparedness more than anything else, but they go many rounds with Bozal Zahol, and end up defeating him. However, in the last round before his death, he takes his standard action to release the ulgurstata.
The ulgurstata immediately surges its gargantuan form towards the nearest living thing, but by the time it squeezes its bulk near them, they've moved away and left several summoned creatures behind to act as meat shields. When they see how easily it swallows/cuts through the things they summon, they decide to get out of there with another dimension door (not before accidentally stumbling into the alkalith's chamber and being acid-slapped about, though).
The adventure ended with them dimension-dooring back to the Coenoby, where they hope to pick up some of the rest of their larger undead minions, then are going to use the last of their spells to dimension door out again.
OK, I'm rambling, but here's my problem: this effectively ends the Champion's Belt adventure for them. The ulgurstata will break through the ceiling in minutes, and will release a horde of Kyuss Spawns on a sleeping Waterdeep. The PCs are completely depleted, and will need 8 hours to recover. They are still only 9th level, and will now likely be faced with several mobs of Kyuss Spawns and Kyuss Knights before they can get out of town safely.
This is such an unexpected turn of events for me as a DM, I'm not sure what would be best to do next. Is this a job for the Grey Hand to deal with? And if the PCs just leave town, they still have insufficient XP to deal with Dragotha, much less the next of the adventure paths...le sigh. How do I keep them involved, now that they've inadvertently doomed thousands of innocents?