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One thing I'm not in love with about the Kingdom Management is how any PC can fill any leadership role with no regard to the talents of the PC. I've seen other guides on these forums for fixing the Kingdom Managements underlying math and mechanics, making them playable.

The real problem I see is that the Kingdom Management creates unique effects on the player characters and the rest of the game, but the player characters don't have a unique effect on the Kingdom Management. It's essentially just the players playing a boardgame, and not their characters managing a kingdom.

Has anyone thought of any homebrew that allows characters' ability scores to impact the game more? The following is a rough idea of what I might want to try that I wouldn't mind some feedback on.

My tentative idea is mapping charisma, wisdom, and intelligence to Culture, Economy, and Loyalty to Charisma, Intelligence, and Wisdom, respectfully. Stability could be a second Charisma based skill, reflecting how important charisma is in leadership. An alternative is having 2 options of PC ability score mapping for each kingdom ability score. Such as either Charisma or Wisdom be an option for Culture.

After figuring that out, have the PCs' personal ability scores replace the Charter, Heartland and Government ability boosts. The Charters would have a "lesser" feat that the Kingdom receives instead (probably homebrewed and focused on flavor). Government types would continue offering skill proficiencies and bonus feats, just without ability boosts. I'm sort of stumped what alternative effects could be used for heartland. I could just ignore it. Honestly, I could just ignore all of it except for Government type.

Under this system, with a party of four, you could potentially have a kingdom that has 18 in every score to start, which is definitely a boost from the regular rules. But on the flip side, you can have a party with 12 or 10 in every skill, depending on the party composition. My group is going to have 2 members with charisma as a main stat, 1 with wisdom as a main stat, and nobody with any points in intelligence. So it would be roughly balanced with the original rules, but your mileage might vary.

Anyway, that was just a rough idea of what I'm thinking about and I want to know if anyone else has any thoughts on how I might improve on these mechanics, or if anybody has any better ideas than this.