Aldern Foxglove

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--Sandpoint Families--

the original settlers of Sandpoint are Flan (instead of Varisian) and the Mercantile League families are Oeridian and Suel. the conflict at the founding of Sandpoint may be analogous to foundation of Keoland, where Oeridian and Suel families fought with/dislocated native Flan.

exception is the Kaijitsu family. i've found their origin too much oriental influenced for greyhawk tastes so in my campaign they are called the Kahraldin Family, immigrants from the foreign and exotic lands of the Bakluni (middle eastern flavor), instead of Minkai (far eastern flavor).

here are the converted races and religion of the four families to Greyhawk ones, according to flavor and the race/religion combinations natural to Keoland:

Deverin:
Occupation: Farmer and brewer
Race: Suel
Faith: Lydia (music, knowledge and daylight)
Important members: Kendra Deverin (town mayor)
About: Traditional leader/negotiator, liked by almost everyone.

Kahraldin:
Occupation: Glassmaker and jeweller
Race: Baklunish
Faith: Istus (fate, destiny, divination, future and honesty)
Important members: Lubeyd Kahraldin (father, owner of the glassworks), Aymira Kahraldin (daughter, proprietor of the Rusty Dragon Inn), Sair Kahraldin (disgraced, self exiled son)
About: Immigrants from Baklunish lands, richest family with internal problems.

Scarnetti:
Occupation: Logger
Race: Oeridian
Faith: Zilchus (power, prestige, money, business and influence)
Important members: Titus Scarnetti (controls lumber trade)
About: Most conservative of the families. Has a notorious reputation.

Valdemar:
Occupation: Shipbuilder
Race: Suel
Faith: Xerbo (sea, sailing, money and business)
Important members: Ethram Valdemar (father, oldest noble in town), Belven Valdemar (eldest son, runs the business)
About: Dedicated and hardworking. Elder Valdemar is old and sick.

------------------------------------------------------------------------
dominant races in keoland:
oeridian, suel and flan (lesser)

major religions in keoland:
suel: kord, phaulkon, lydia, osprem, xerbo, norebo
oeridian: fharlanghn, heironeous, zilchus
general: ehlonna, olidammara, st cuthbert, trithereon
------------------------------------------------------------------------


bump?


in the description of ''line of effect,'' it says:

Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It's like line of sight for ranged weapons, except that it's not blocked by fog, darkness, and other factors that limit normal sight.

so, does this mean i can cast a sleep spell while standing inside an obscuring mist, to an area that i cannot see? or cast a fireball from inside darkness, to a designated spot on the field?

i know you can't aim a spell that requires a target, but for area spells that do not require a target, is it possible to aim a spot on the field that the caster cannot see?

for ranged attacks, attacking someone you can't see but guess, thus attacking the square that you suppose your enemy stands, has %50 miss chance (total concealment). does or should this have anything to do with aiming a spell blindly?