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Hi y'all! I'm new to posting on the forums, but I have read the forums here and the Rise GMs Discord server for a while, and I thought I would post a campaign journal here. We started in December, but due to some scheduling difficulties will only be having our second session this week.

The Party:
First off, my party is comprised of a former RotR DM, a former RotR player, and a newcomer to Pathfinder 1e and to PF Adventure Paths. In addition to this, we are playing a gestalt campaign, so everyone has full progression in two classes. My players started with a high fantasy point buy, and they were given relatively free reign to design their characters and backstory, as we are all relatively experienced with TTRPGs, and I love weird and very specific character designs.

Everyone talked about their builds while they were making choices, and after bouncing ideas off of each other for a while we arrived at the following characters:

Anore Deipolonius- Tiefling Alchemist (Gun/Mind Chemist)/Wizard (Void Elementalist):

Anore is an outgoing goat/lizard/machine combo person who has been living in Sandpoint for about a month. They recently lost their mentor, and have struck out on their own hoping to make their fortune as an adventurer. They made the acquaintance of Ameiko Kaijitsu on their travels, and have become decently close on finding her again in Sandpoint. At Ameiko's suggestion, Anore has begun to take commission from a local alchemist, Nisk Tander of Bottled Solutions. They carry a paddlefoot pistol, which is their bonded item as a wizard, and their mechanized raptor legs and Baphomet-looking horns would cut an intimidating figure were it not for the blithe, bubbly aura they exude at all times.

Wither- Ghoran Lich-Cursed Oracle of Bones (Spirit Guide)/Antipaladin (Dread Vanguard):

Wither grew up in Nex, living under subjugation by other races as a food source. They learned to fight and eventually fled to Geb, where they met a cleric of Ashava, who provided them aid and taught them an appreciation of living and undead creatures. They arrived in Sandpoint about a week ago, while on a pilgrimage to the seat of Ashava's worship. They are quite tall and most closely resemble a dead tree, but their flesh, which they are surprisingly obliging to give to others to eat, is apparently very tasty.

Dr. Lucendi Quink (Lucy, Cindy, and Dr. Quink)- Human, Eidolon, and Weasel Unchained Summoner (Soulbound/Twinned Summoner)/Sorcerer:

At first blush, Dr. Lucendi Quink is the most normal of the three party members by far. Looking more closely, however, will reveal that there are three of her, and one of those hers is a weasel. The niece of local Thassilon expert Brodert Quink, Dr. Lucendi Quink (triplicate) was a specialist in Thassilonian runes of virtue researching how to transfer runic benefits into magic tattoos when something went awry, dividing their consciousness among three bodies (one of which is a weasel magic tattoo). She likes her uncle, but wants to distance herself from his eccentricities in academia and establish herself as an academe in her own right.

I'll be posting the details of session 1 shortly. I am quite new to DMing and daunted by both the breadth of the AP and balancing combat for a gestalt party. I plan to utilize Joey Virtue's guide to encounters for 4- to 6-man parties, as well as some CR adjustment resources by Askar Avari, but I welcome advice and feedback on my game! I hope y'all have a fun time reading my journal. ( ̄▽ ̄)ノ