Search Posts
I am getting so confused over the rules on this, for some reason it won't click. For this ranger, I have STR 17, DEX 19 and BAB of 1. He has a shortbow (not composite). Can y'all just tell me what his weapon layout would be? ATTACK BONUS = ? + ? (if anything and where it came from)
And what/which applies to what/which? Just give me a rundown of what I'm adding to which rolls without telling me what it says in the core rulebook (right in front of me and just not clicking, like I said, because of how it's worded). Like... 1. I roll for attack... what do I add to my d20 roll?
Sorry if I sound blunt, sometimes I am just so frustrated with how the rules are worded in the book and when I look on other Pathfinder sites they just quote the book and it still doesn't make sense!
As a DM, I have an antagonist that "haunts" the PC with the lowest will-saving roll with the spell, sometimes inflicting damage. However, I kind of want to be cleared up on the use of this spell, or magic in general as I don't have many magic-users in my players' party, as well the main "magic users" are the antagonist and another (for now / so far). I'm a rather new DM and want to understand spell-casting as clearly as I can without getting confused with googling and flipping through all my books. Questions I need answered, basically... 1. Are direct magic attacks/spells counted as range (& is DEX mod added to attack or damage, both)?
Our first "session" is Saturday, but it's just six of getting together so the GM (my girlfriend) and I can help them with their pages and any questions they may have. I thought I would just drop off some info on the finished product of my first-level fighter and everything I used to make him work to my liking regarding his ACP, feats, and bonuses. I'm usually picky about this stuff it comes to any game across any form of media. Like, my ACP was -4 and got the acrobatic feat (+2 to acrobatic and fly checks) so it would be canceled out along with his DEX bonus of +2. Typing it out now makes me realize, wow, I wasted two hours working to muscle out that negative affect for evasion rolls. (Every ability was rolled, and apparently I had enough luck with that.) NAME: Iosif
STR: 17 (+3)
AC of 18: 10 + (5 from scale mail, 2 from DEX mod, +1 dodge combat feat)
OTHER GEAR:
I guess feel free to ask about any other information on him, suggest any gear (he has 116gp left)... but I am mostly exhausted with editing anything regarding his skills and feats and all that special junk. I got it so it would work in my own favor. NOW, ON TO MY QUESTIONS. ➤ Absolutely still trying to figure out how "touch AC" and "flat-footed AC" works? If some explanation to how to figure it out or what it's really used for, that would be awesome. (GM may be giving us a break for being new and since she is having trouble figure it out as well, may exclude it from first plays.) ➤ I do have a question regarding locked gauntlets and a two-handed weapon. I know there is a +10 bonus for CMD for it (P.S. do I add this to my CMD of 16 on the character sheet itself? just put "26" as the CMD total?), you know, not easily disarmed with this thing, but would I realistically (or for aesthetic sake) need two locked gauntlets for a greatsword for this to (realistically, aesthetically) work? I know the sword itself can be held with one hand, but it's swung/fought with two. Basically:
Also, I am assuming that even if I had two locked gauntlets (hypothetically, of course, I don't even want two)...
(I am aware that locking a weapon to the gauntlet is a full move, so that's why I am asking. I can just stick with one, lock the greatsword to one hand, technically speaking, and be okay? I mean, also realistically speaking, if both gauntlets were then locked, how would I unlock them myself? Probably wouldn't be able to, period. I'd be a weird, flailing mess for a little while.)
I have a human arcanist I am currently working on more as a demo to try out things for our first campaign (our first meeting, we are actually all mostly new and my girlfriend is GM'ing, so we are going to go through putting our sheets together as best we can). Earlier today we purchased the hardcover Core Rulebook and I've been skimming through it for answers I had to things I just couldn't put together in my head (sometimes how these sentences are structured, I can't figure it out?) But I have a bunch of pages, chapters, sections bookmarked to go back to where I need to. I am aware the arcanist is an advanced class. UH, NOW MY QUESTIONS: ➥ My first and biggest confusion is over class skills. And whatever the arcanist has in their class skills (a mix of wizard/sorcerer ones, got it) is automatically checked off in the skills list, yes? So does that mean it just automatically learned? (Not regarding the skill ranks earned per level. It doesn't need to be trained or anything? And if there is a rank put into it, that's mostly just adding the +3 bonus and giving it more of a chance to succeed when it comes to skill-based checks. ➥ I read somewhere that there is a formula for determining how many skills (rank?) points is determined for a first level and I think an arcanist was at 16. Is this true or what does it start at? ("Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level" / arcanist: skill ranks per level: 2 + INT modifier. So at first level, would I be assigning 2 + INT modifier + racial (+1; or is that per level gained after?)IN SUMMATION: How many skill rank point things do I start out with on the first level, and how do I find this out? Is it the same ranks per level formula? ➥ I also just found out that ranks do not stack +3 bonuses, they are an additional bonus number toward skill-based rolls/checks. Whatever question I had for that seemed to be the only thing I found clarified (sorta) in the core rulebook. Huh-freakin'-zah. ➥ If someone can find me a completed character sheet on an arcanist or wizard (can't seem to find one) to send my way, I need a reference to something. (I have all information about him, he's a character I've had for a while and I wanted to incorporate him as a chaotic evil arcanist stuck with a rag-tag team of new kids on the block.) |