Zorek

incredilee's page

Organized Play Member. 48 posts. No reviews. No lists. No wishlists.




I've been having trouble keeping track of who's who during combat. On the combat grid, I use coins to represent the enemies. Different coins equal a different type of enemy. However, when I have multiple similar enemies represented by the same coin, I often lose track of who's who. Any advice on alternate methods or improvements I can use?


As the title says, why do you like to play VTT (Virtual Tabletop) games, and/or why don't you? To broaden the subject lets include any online way of playing like PBP (Play-by-post). Please try to comment only if you've played in-person sessions as well as online.

I have never played a ttrpg online before, and I am really skeptical of the differences. I would like to know what you all think so I can make a decision of whether to try running an online game for my detached group or not.


Say a PC wants to attack a specific area on an enemy like "the ogres head" or even more specifically "in between the ogres eyes", is there an already existing rule that details how a PC would accomplish this? Or if not, what do other people do? Before, I would just have them roll a percentage check after passing the enemies AC, but I'm not really sure about this formula.


Last night I was running a module which involved the PC's camping out in the dark wilderness for the first time. It was supposed to be very scary and eerie, so I played music from Bioshock 2, along with giving descriptions of what they were hearing.

However, my players didn't feel/act creeped out at all. So I ask, what do you guys do to create an eerie setting/encounter?


Has anyone ever ran an adventure for more than one group? How did you feel about it and what was the experience like? These adventures primarily include adventure paths, or games longer than modules with a lot of story.

I'm a bit hesitant to do so since I feel like my past groups pretty much "own" every thing they were a part of. You can say I have gotten attached to the stories they have created. On the other hand, having another party play the same adventure may be an interesting experience, seeing what happens differently. Though, it doesn't sound like it would be as fun for me as the GM, to run something I've already done before.

Thoughts?