| imcallah |
All of that said I actually think 4E adventures get better if built on top of some one elses conversion. In fact the bigger the chain of conversions the better. In large part this is because 4E encounters can often be improved and the combat ones are usually best if there is some interesting twist. So my straight conversion involves me adding some kind of skill challenge to a number of places and adding a twist to say every 5th encounter.
Anyone working on top of my work gets an even better product because they can ask me to point out things like Skill Challanges that did not really work - then they can tweak or scrap them and try another approach that might be better. Furthermore They might add some neat twist to 1 in 5 encounters themselves...but they are adding them on top of the ones I have done, so their players actually encounter more interesting encounters in total then mine did.
You could keep pushing this concept too. If a third person came along and did a conversion based on the work done on the second persons conversion (which was influenced or based on my work) then this third person would get even better skill challenges (if the second person told him which ones did not really work) and would add even more twists to encounters so that the third DMs players would have an even higher percentage of unique well thought out encounters.
I beleive this concept works because of two reasons:
1.) WOTC is releasing more and more monsters.2.) We may have missed a monster or skill challenge that would fit perfectly in a certain place.
If I was able to get someone's notes, I would definiely repost with my notes and analysis of how encounters were played (fun or not fun, too hard or too easy, etc.)