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Radiant Oath

My gm, for god knows what reason, is having a full balls to the wall game. High power, crazy abilities. To sum it up, we are mythic, gestalt, third party open, any race goes, and 35 point buy for stats. I'm just looking for some crazy ideas for what to play. Currently have an Drider barbarian / Aegis and an andriod Sorcerer / time thief. Don't know what is as crazy and b~@&@!$ as those. Looking for some advice.

P.S. Leadership is still banned, for some reason. Along with synth summoner.

Radiant Oath

I will admit to finding a huge problem in his first ability. When combined with Illuminate he gives all ranged combat + 1d8 I'm thinking to change it to "When you cast these spells on your turn" Otherwise that just turns into a powerhouse.

I think I like the recharge because he's a very weak character otherwise. With a hand size of 6 monsters can tear him apart. Though I guess his first power if kept the same is a bit tacky. I've played a couple times with him and I can say that being able to through a force bolt all the time puts him in line with people like the swashbuckler without the extra ability to discard the weapon.

I'm mostly also trying to keep the warlock theme. The reveal is because warlocks could throw the same thing all day but I didn't want to jump on the "discard a card so your combat check is X". The ally part is meant to keep with the using up people to charge your rituals. One original Idea was to banish an ally to add a d12.

Radiant Oath

Raynair wrote:

Two things I see right off the bat:

- Choose 1 ([] 2) spell(s) with that don't have the divine trait. When you cast these spells treat them as a reveal instead of a discard.

When do you choose this? At the beginning of each game?

- When casting a combat spell you may, reveal,recharge,discard,bury, or banish for a d4, d6 ,d8 ,10, or d12 respectively.

What are you revealing, recharging, discarding, or banishing? Another spell from your hand? Another card?

I really don't want to speak about the balance until at least those 2 powers are a little more clear.

100% sorry I didn't type in the clarity i thought I had. Though i've just played a game with it and here are my changes.

Choose 1 ([] 2) spell(s) with that have the arcane trait. When you cast these spells treat them as a reveal instead of a discard.

- When casting a combat spell you may recharge an ally for an extra 1d6 ( [ ] 2d6 ) on the combat check.

The first one is worded the same as the magus. Since we weren't clear on how it worked I kept the same wording so people with their own ruling would be able to use their ruling here. We play it as once per scenario on your turn.

Radiant Oath

Shent the Human Warlock.
SKILLS
Strength d4 []+1
Dexterity d8 []+1 []+2
Constitution d8 []+1 []+2 []+3
Intelligence d6 []+1 []+2 []+3
Wisdom d6 []+1 [] +2
Charisma d12 []+1 []+2 []+3
Arcane: Charisma +2
Craft: Intelligence +2
Diplomacy: Charisma +1

POWERS
Handsize - 6 []7
- Choose 1 ([] 2) spell(s) with that don't have the divine trait. When you cast these spells treat them as a reveal instead of a discard.

- When casting a combat spell you may, reveal,recharge,discard,bury, or banish for a d4, d6 ,d8 ,10, or d12 respectively.
CARDS
WEAPON - -
SPELL 3 []4 []5 []6
ARMOR 1
ITEM 3 []4 []5
ALLY 3 []4 []5
BLESSING 5 []6 []7

Radiant Oath

Darth I like to think i'm the resident know how guy on fate and dresden files rpg you can message me any questions.

Radiant Oath

I'm gming i think

Radiant Oath

Sure message me what you're confused on.

Radiant Oath

I can still GM if required

Radiant Oath

That is cool. because i'm going more the magical side of voodoo

Radiant Oath

Dresden is great for shenanigans! Also i feel like there should really only be one voodoo character but that's just me. Also a big thing for your character to think about is what he/she does in her/his down time.

Radiant Oath

Okay i'm going with yours mine are only bare bones at the moment

Radiant Oath

Here's some people i liked

D'shawn- He the the crime boss of a one side of a supernatural gang war

Aspect: Ghoul Gang Lord

Gredel- He is a necromancer living out in the swamps and leader of the gang boss

Aspect: All dead shall rise

Lindsey Kirink - a psychic cursed with Cassandra's tears

Aspect: Seer of the strangest futures

Ed Bowers P.D. - Only supernatural person in the police he can see the history of objects at a touch

Aspect: Cursed with Psychometry

Rumplestiltskin - Resident leader of the goblin market

Aspect: Pending

Andy - Bar keep of the Mistress of the Mississippi

Aspect: Sounds advise/ Knows when to be quite

Radiant Oath

I'm not planning on playing a knight of the spring court that was only a idea i had for kana.

Radiant Oath

What are you playing?

Radiant Oath

So do we know what people in the city we want to be important?

Radiant Oath

I'm just wondering were the other people are.

Radiant Oath

I get the bad feeling that this is dying

Radiant Oath

Well for me i have a voodoo character or a Champaign Of God character and If our primary foe was the Autumn court being the knight of the spring court could be fun!

Radiant Oath

It's fine how is friday looking for you?

Radiant Oath

Okay this is where we need to have a dm ruling because sorry to burst your bubble byt true mortals can't take items of power ass seen by " Pure mortals may take as many mortal stunts as they can afford without putting them at or over the zero refresh cut-off. That said, some NPC mortals do exactly that." the game system is designed so that true mortals can only take mortal stunts as to balance their plus two ability otherwise all true mortals would be wandering around with items of power. Now i have dm's rule that item of power isn't supernatural and some have but i'm just pointing this out.

Radiant Oath

That sounds great! Need any help on character creation?

Radiant Oath

So as far as places we have a lot of possible places
The Mistress of the Mississippi
Goblin market
French Quarter
and the swamp

But we havn't talked that much on people so i was wonder what people we wanted to have in our town

Radiant Oath

and I would be cool with the Skype/ roll 20

Radiant Oath

How about the boat docks for a long period of time?

Radiant Oath

I also just upload my second options this one a spell caster(if you have any questions on how anything works just message me)

Radiant Oath

Pierre Gustave Toutant Beauregard was the most famous Civil War soldier from New Orleans and fought in the Battle of Shiloh; his ghost is said to roam the streets of New Orleans whispering “Shiloh“, which means “place of peace” Another possible person. Also updated one of my characters on the site under player one

Radiant Oath

My activity skyrockets heavily during weekdays after about 16:00 so during that time I will answer questions quite quickly.

Radiant Oath

I'm cool with the Goblin market, and i really like the Mississippi idea! Could there be a court of hurricanes that might be fun!

Radiant Oath

How about Danh-hwe bar and grill for the name? Maybe our story could focus on a taking out a renegade section of the autumn court that has turned to necromancy and they're using the swamp as a graveyard?
(signing off for tonight)

Radiant Oath

I would like the swamp filled with undead instead of the autumn court. Also would you guys like a place like MyAlly's bar in new Orleans?

Radiant Oath

Apparently New Orleans is a big vampire place also with a nearby swamp it could be easy to write about unearthed tombs that hold powerful entities, Maybe we could have a location named Swamp with the aspect of
1) What is in the swamp should stay there
2) Deathly waters
3) Undead mists
4) Clouded lands

Also apparently the french quarter is a hotspot for supernatural activity and could easily be another location.

Radiant Oath

Also who is GMing?

Radiant Oath

I was planning on two character as seeing which one you guys would want me to play. My first is CoG who until now flies solo going down the streets with blessed Molotov cocktails taking down evil. My other is a New Orleans witch doctor style character who uses Thaumaturgy to make deals with people for a living.

Radiant Oath

Sounds like a pretty good idea. Though i'm still confused on what this research is for. Also new site is looking pretty good. I do have a couple questions just in general to you guys/gals. First to the site manager: Are we going to be editing our players in the player slots or you. Second: How many players do we want. Third: does anyone have character concepts they need help with or any help in general?

Radiant Oath

Yes it is based on fate. (Albeit a much more complex version) although i don't know how many players we have and how many we want (that is for the GM to decide)

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Also Kana did you set up the site?

Radiant Oath

Sounds all good to me. I was also wonder what other people's thoughts on power levels?

Radiant Oath

Okay guys been reading your comments and what I like for the templet is "small problems in the big easy". Also I love the autumn court idea and have played in a couple games that included them. They make for a really good game because they are not too powerful like the winter or summer courts. However, sometimes their "parent" court can come in and stop the players if things get to out off hand.

City building seems really confusing because primarily it is. What i have seen is three different ways city's building can go down. First being the Gm creates it all. Second being each player makes his/her section and you put them all into the city. And finally the best but longest and most complicated is to create each part of the city as a whole group.

For power level, i find that submerged is best because it allows for character ideas to be more filled out. On the other hand unfortunately at that power level playing a true mortal becomes less appealing because the bonus it give isn't proportional.

Also for game style I prefer Mystery( though it is hard to write) with few serious fights that require planning on the players part ( only one or two a Story).

Radiant Oath

I'm down for more members along as the rest off the group is cool with it

Radiant Oath

Just wondering what are each of those names supposed to represent? Are they campaign aspects or people or places?

Radiant Oath

That works, Dresden takes slightly shorter than normal to learn though there is a couple things in the system which are unspecific, most groups have ruled different things. Though i'd be happy help people along and the GM(If you want help). I can also tell a couple things that need to be house ruled.

Radiant Oath

That template looks great! And I will GM if you want me to however, i would prefer not to as I have mostly dm'ed Dresden files.

Radiant Oath

Hey i've played (and ran) a couple games of dresden before can i join you for some gaming?

Radiant Oath

So I was looking to play a Duel Cursed Oracle. Now I know that one of my curses is Deaf (Got this thing going with my sister where she speaks for my character) and was wondering how a couple of combinations would work for example

Deaf + Legalistic (I can kinda see this one with written vows but is does say break your word)

Deaf + Tongues(A deaf person talking?)

Deaf + Wolf-scarred face (Great combo because all spells I SPEAK get 20% fail but they are all silent due to Deaf)

Also final side note I haven't found a straight answer on this:

For Tiefling and Assimar i know the other abilities aren't useable but what about the stat adjustments?(Before you look it up)

Other: variant tiefling abilities are not legal for Pathfinder Society; oracle curses on page 26 are legal; Inquisitons on pages 26–27 are legal;

Other: variant assimar abilities are not legal for Pathfinder Society; Oracle Curses on page 26 are legal; Inquisitons on pages 26–27 are legal;