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Hi I'm trying to convert some Guild War 2 races for fun. So far I have made a Asuran. Its a mixture of gnome, goblin, and halfling. I kinda played this one by ear, so I don't know how much monster points I've spent. So at best this Race Creation is a prototype. Any help and suggestions would be appreciated.

GW2 Asuran Racial Traits Pathfinder

Description:
Asurans are humanoid goblins usually about 3 feet in height, gray to pale smooth skin, medium to oversize floppy ears, large eyes, a wide smile with small short razor sharp teeth, and over sized head with a smaller body. They are cuter and more refined in appearance than their Goblin counter parts.

Alignment and Religion:
Usually Neutral, but Alignment can be any. Religion can be any.

Abilities Bonuses
+4 to Intelligence, -4 to Strength, +2 Dex, +2 Charisma

What Asurans lack in strength and body, they make up with their brilliant intelligence. Asurans are known to be extraordinary Engineers, Scientist, Magic Wielders, and Scholars, creating wondrous feats of Architecture. Still despite their brilliance, they are known to be cocky and arrogant, often looking down at other races. They are usually very secretive of their technology, cities, and societies. They often isolate themselves from the other races. Not surprising, they are often neutral and indifferent of the affairs of other races. However Asurans are sympathetic towards individuals who share a interest to advance technology and knowledge, and on special occasions permit these individuals entrance to their Technological Cities (if they prove to be worthy that is).

Alternative Racial Traits
Sneaky Asuran: you are able to trade your Abilities Bonuses of +4 Intelligence and +2 Dexterity, for Abilities skill bonus of +4 Dexterity and +2 Constitution.

Spotty Genetic Laser Surgery: You’ve undergone an experimental surgery to rewrite your Genetics/Ability Starter Bonuses. Your default Ability Bonuses have been erased. You may now, add a racial bonus of +2 to two ability scores of your choice, and a racial penalty of -2 to one ability score of your choice.

Dark Vision:
Can see up to 60 feet in the Dark.

Speed:
Speed of 30 feet. They are usually fast for their size, like their Goblin Brethren.

Small:
Asurans are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth Checks.

Defense Training:
Asurans get a +4 dodge bonus to AC against Monsters of giant subtype.

Asuran Ingenuity:
Asurans get +3 racial bonuses on of Crafts and Professions of choice, and knowledges. A +2 racial bonus for Using Magical Device skill; Use Magical Device skill will now be Intelligence based.

A Close Keen Sense:
Asurans get a +2 racial bonus on Perception Skill Checks. Asurans get a +2 racial saving throw against illusions of spells and effects. Asurans get a +1 racial bonus on all saving throws.

A Strange Cuteness and Uncanny Smile:
Asurans are often regarded to be cute and adorable, because of their small statue, large floppy ears and big puppy dog eyes. Some Asurans resent this treatment, wanting to be taken seriously, but those are those who use this towards their advantage. A +2 Racial Bonus to Persuade Skill. Asurans have an uncanny adorable smile, until they show their teeth that is. Their short sharp razor teeth combined with their grin like smile, can almost make them unsettling. A +2 Racial Bonus to Intimidate Skill.

Weapons:
Proficient with spears, quarterstaffs, and any weapon with the name Asura on it can be treated as a martial weapon.

Language:
Asurans begin speaking Common and Asuran. Those with a high Intelligence can choose any language it wants (except secret languages, such as Druidic.)

The Asuran Crononut:
The Player can re-roll one roll of a saving throw per session, can choose between the new or old roll.