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hellacious huni's page

488 posts (608 including aliases). No reviews. No lists. No wishlists. 5 aliases.



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Sorry if this has already been a thing around here but it made me crack up:

http://vimeo.com/39114507


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Yuh know, I might be a total Heretic(tm) but every Barbarian I've ever played has taken Exotic Weapon Prof., Bastard Sword. Every time.

I don't mind spending a feat on something that makes me feel kool.

I also don't mind beheading orcs one handed.

I also have jumped off the top of a castle, one hand gripping a potion, the other swinging my b. sword at harpies - hoping for blood, expecting failure.

Just FYI.


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My second Dhampir was going to be named Alucard. ;)


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Globorb's Motionary Potionary

An overweight, sentient, neon yellow spider named Globorb runs a deceptively small tent with her tiny scurrying children. Her little spider kids constantly ask awkward questions of any visitor, seemingly knowing all the things that a PC wouldn't want to be asked. Globorb is exceedingly friendly, especially to those that tolerate her rambunctious, climby children, and helpful with any advice on diseases or medical ailments.

She allows access to a labyrinthine pharmacy held within a massive demi-plane inside her tent. Row upon row of shelves holding potions from every world and plane run for miles, deeper and deeper into the cavernous extra-dimensional space. Globorb's tiny children are never far from the PC's and report back to Globorb any potions they take.

If the PC's are not careful within the demi-plane, they can get spectacularly lost in the winding rows and stairs and dead drops that lead on into the echoing, creaking fathoms.

Confusing pathways aren't the only danger - some of Globorbs defiant, teenage children lurk in the dampest, deepest recesses of the plane, having grown fat, strange, and mad from potion consumption.

The prices are negotiated in succulent, rare insects once the PC's exit the tent. If the PC's don't have any bugs Globorb asks the PC's to return the potions to where they found them.


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KestlerGunner wrote:
We could have an AP where the party takes the role of the only MARRIED news team in the tri-country area. They investigate important issues such as how to defend themselves against a dirty rapist (just play possum, ya dummy), how to get a make-over so that the girls will talk to you, marital infidelity and in the shocking finale, discover what's better: kissing a beautiful girl or owning a jetpack.

Uh, have you not played Jade Regent? You basically just described the whole thing.


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GeraintElberion wrote:
So, hellacious, which one are you about to run on the boards as a pbp?

Haha! Now THAT'S an idea!


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22. AP where PC's are cursed in part 1 and spend the next 5 parts trying to kill the BBEG before their their curse kills them. Kind of like in Final Fantasy when you get DOOMED. Actually, Doomed would be a cool name for the adventure path.

23. An AP devoted to tracking down a variant Deck of Many Things that has gone horribly awry - like following in it's path of destruction.


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Anlerran wrote:
hellacious huni wrote:
I have night terrors about one of my *important* PC's dying though!
It would be an exceptionally unusual occurence for a PC to die in any game I run, unless it was cinematically appropriate.

With all due respect, if PC's don't think they can die they get spoiled. Please don't take that to mean that I think you're DMing is "wrong" because if you're having fun and they're having fun, you're doing it "right."

BUT - I used to be the same way; I used to make it my job to make sure the PC's didn't die but rather had a cinematic experience, but my PC's started to catch wind of this (not because I told them) and they started getting pissy ANYTIME ANYTHING bad would happen to them. Like Pathfinder doesn't give you Hit Points for a reason? Like, what do you think, this giant book of monsters here is for your health?

So, I realized, cinematic moments just come and when they do naturally, they feel SOO good.

Again, if your style works, keep on keepin' on. But that style used to make me feel like I was there to SERVE the PC's rather than have fun also.

[/thread diversion]


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tonyz wrote:
An AP consisting of nothing but fetch quests from Abigail Thrune.

I think I played that AP!


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13. Rise of the Flailsnails

Part 1

The party, while screwing around in a magical circus, is introduced to a sentient Flailsnail who tells them of a great evil brewing amongst Flailsnail-kind and must adventure into the sodden lands to find the Snail Flail - a weapon rumored to house massive power (or possibly house massive worthlessness, it's hard to understand the Flailsnail). The PC's must conk Kua-Toa on the head, conk Rain Golems on the...er...head, and must conk various evil swamp beasts on the...head in order to succeed. Will they find the Snail Flail in time or will it find them first? [SPOILER: The Snail Flail is inanimate, so...]

Part 2

The PC's must contend with the fact that they got themselves way too deep in the sodden lands chasing a stupid snail flail and have no idea how to get back. Using information gleaned from the magical device that constantly keeps them connected (emotionally) to the sentient Flailsnail, they journey to the gooey abode of the Flailsnail Princess, Groohgroop IV. When they arrive, they must fight skeletons. Will they, in time?

Part 3

The PC's hang out at the local Flailsnail eatery and talk about crushes they've had. Will they conquer their building angst in time?

Part 4

After a devastating realization that the Snail Flail actually IS powerful, the PC's must find it all over again.

Part 5

The PC's, using the latent power of the Snail Flail, destroy the Terrasque angering/awakening Rovagug. Golarion is destroyed. Will the PC's make it to a portal linking Golarion to Akiton before it's too late, time-wise?

Part 6

After the death of the PC's and all of Golarion in Part 5, the DM now regales the players with stories about his childhood. Will they leave the DM's house before he begins crying?


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Rise of the Flailsnails!


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Antonymous to the "AP's you would like to see in the future" thread I thought it would be fun to to explore AP's that might be cool but will NEVER happen due to difficulty, lack of interest, or *other* circumstances.

Here are three* that I thought of, a trilogy*, if you will:

1. An adventure path where the party is split the ENTIRE TIME and only comes together in Part 6. (Ha ha, I'm making myself laugh over here!)

2. An adventure path where the players start at level 20 and LOSE levels until they're just a couple of level 1's - the BBEG is an angry mob of commoners.

3. AP set in Varisia...again.
(sorry Varisia lovers.)

4. A 6 Part AP set in one 20x20 room. One benefit as a player is that you could NEVER split the party! (Call it "4 Angry Players")

5. AP where players are monsters and PC's come and kill them and take their stuff. Some mean GM's might actually treat every game like this. :}

6. Two 6 part parallel running AP's where PC's play bad guys in one and good guys in the other and collide in an epic 260 page Part 7 linking the 2!

7. AP where players all start as children and between every part, 5 years pass.

8. An AP that takes place entirely underwater.

9. A time travel AP where the players have to fight their future selves, then past selves, then paradox selves, then future selves again...hold on...I lost where I was going with that.

10. An AP that is conveyed only through photographs and abstract artwork.

Any more you REALLY wouldn't like to see? Any that you think would be rad but undoable? Any that are so silly or unrealistic that they'll never happen? Sound off.

*False


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Azten wrote:
Feral Child is just great in my opinion. I haven't read it in depth yet, but it seems great.

I'm having a lot of fun with the concept. I'm going to introduce a feral pack of kids for my players to fight! Rufioooooo!


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I'm a fan of the Shadow Caller Summoner Archtype. It just oozes with everything I like about shadow mages.


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I think that being honest, being kind, and being vulnerable are all the best you can do as a friend. Even if that sounds hard (it is), it's worth it.


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You know, I'm with you here, Nearyn, I like that you gave Asmodeus a little personality. It may not be for everyone, but I love that you are making this Golarion god your own.


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For the Buster Sword I would go with an Amiri style large greatsword, but how should it include slots for Materia? That opens up a huge can of worms am I right? I had a player once ask me if they could have materia and I said, "Buddy, if you can design a materia system that we can agree on, you've got my permission." Maybe the Buster Sword (sans materia) is used in numeria by barbarians hammering together scrap starship metals?

For the Gunblade we definitely have to go to Alkenstar, but thinking about the mechanics of the gunblade, it doesn't actually shoot anything, it merely powers up the blade. So, maybe not Alkenstar? But they seem to be the only group of people that would even conceive of such a thing. It could also be alchemist style loads in the cylinder that when the trigger is pulled are jet spray syphoned into a gutter that instantly coats the blade?

Are maybe I should just throw my hands up and say it's magical.

Thoughts?


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Steve Geddes wrote:
TriOmegaZero wrote:
hellacious huni wrote:
I should clarify my above statement that Paizo created Pathfinder without the creators consent.
I'm still in the dark. The consent to use the mechanics was given in the OGL. No one needs 'consent' to make a successful business.
Shhh....he has a theory so the facts better damn well fit.

Ha ha! That's probably a little true. I'm gonna make those facts fit even if I have to use both hands.

TRIOMEGA: It's like this, for me: I think if WOTC would have known what would come of the OGL and what Paizo (and other companies) did with it, they would have never done it in the first place. Case in point, the lack of a current OGL or any promises for a future OGL. They didn't get any of the modern designers still employed with WOTC going, "Whoa! Pathfinder? AWESOME! Keep making us look bad! Can't wait to see what you guys do next."

Which is funny because I think competition is a REALLY good thing. But, and excuse some hippy stuff, Capitalism's MO seems to be to eliminate competition. At least, there's an incentive to ruling/monopolizing the market. And where there's incentives...there are vampire kittens. To mix metaphors.

What's a meta for? Anyway.

BTW/Addendum: This thread is just veiled or not so veiled praise of a company that I think are doing great things and in a way that I think they don't have to be. I guess I should say, I feel the love.

And also, thanks for being such a great community, community. I love reading your voices.


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I carry all my dice in a transdimensional space that floats about two feet behind me. It's like my safety blanket. When I'm sleeping they rematerialize and sloop into my milk, oh you dice, how can I stay mad at you?

Although, unimaginably horrid beasts try to escape every time I reach for a d8. Oh well, it's just like every time I call one of my uncles.