Poryphanes

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Ok so if the business's in an area are linked like say a shop and a warehouse they can be run by one manager? That seems fair to me.

Another question:

I have another player who is trying to setup a caravan train that would trades goods between 4 towns and would also be used to stock items for his store. Can he use those caravans to generate capital? I say yes cause he could just be selling those goods to his own stores and everything should wash out expense/profit wise. Also can he use one manager to run the caravan trains? The rules are not clear on something like this that would be traveling between multiple towns.


How many business's can a manager run? I have a player that runs 10 farms, an inn, a store and some mercenaries per town in 3 separate towns. If he wants to fight capital attrition does that mean that he needs a manager for each business? That does not seem worth it as the cost of the managers would far exceed the losses when you factor 7 days vs. 14.

Can all of those farms be combined into 1 Organization that is managed by 1 hireling or can he just have a manager that runs around to all of the business's in a 30 day period just to make sure they don't revolt? The cost of the manager seems to far exceed any loses he would take in the Capital attrition phase.

It seems like it would be better to have 1 manager in every town that visits your business once every 30 days to prevent business attrition but as long as your business generates enough capital to combat your 7 day losses why bother using a manager for your business it seems far to expensive when compared to the 14 day loss savings by having a manager for each building or Organization.


Techno_Mage wrote:

Thanks for your opinions, They also have their own business's they are setting up but wanted personal guards as well. I was looking through 3.5 books for hirelings to see how it would compare. I was thinking of settling on skilled labor cost for their time but you get back the income they would create. (1.5g cost then you get back 2s per day). But it seemed silly that elite guards cost you less the regular ones.

But I have had a hard time finding much information about hiring people in pathfinder, in particular combat personnel. In 3.5 one book has people at 2sp per level per day, which seems fair enough(5 guards 1g/day - 2sp for your cut) (5 elite guards 3g/day - 4sp for your cut). My main problem was the whole "what is an organization" question. Obviously 5 guards working for you shouldn't cost 1g/day because 1.2g/day is your cut(-2sp is theirs lol). Though when you get to elite guards cost of 3g/day a 1.4g/day as your cut isn't so unbelievable.

I just don't like how arbitrary the rolls make everything, obviously a DM will put limits on it but it's the difference between having 10 laborer teams in a company and having 10 separate companies with 1 team each. By the book the teams make +2 each, that means the big company makes 20+10 on it's average check or about 3g per day, yet the 10 separate teams make (2+10)*10 every day or about 12g per day. Which should be the oposite of true, a big company should have larger profits per person then smaller groups.

I guess I just like more concrete rules as I feel like I am cheating the players or being too harsh.

I think I am going to homerule that managers and the player being in the city themselves get the roll, otherwise they only create their base amount.

The only thing I can think of is that the Organization of laborers would require only 1 manager while 10 separate teams could require 1 manager apiece. Or am I wrong on this?

Or course this is assuming that you want to use a manager. So far as I can tell they are only useful for keeping your business from turning on you after 30 days away.


How many business's can a manager run? I have a player that runs 10 farms, an inn, a store and some mercenaries per town in 3 separate towns. If he wants to fight capital attrition does that mean that he needs a manager for each business? That does not seem worth it as the cost of the managers would far exceed the losses when you factor 7 days vs. 14.

Also can he use a cohort as his representative to combat Capital attrition? I know that a Cohort, hireling or himself can do this for Business attrition once every 30 days but it's not clear on Capital attrition. Does it really mean that they take losses no matter what as long as he is not residing in that area?

It seems like it would be better to have 1 manager in every town that visits your business once every 30 to prevent business attrition but as long as your business generates enough capital to combat your 7 day losses why bother using a manager for your business it seems far to expensive.

Or am I just crazy and I have this completely wrong? :)


What adventure modules do Imrijka appear in?