healbot42's page

*** Pathfinder Society GM. Starfinder Society GM. 12 posts (13 including aliases). No reviews. No lists. No wishlists. 37 Organized Play characters.



Sczarni

I'm about to start a Carrion Crown game with some of my friends, and I've decided to use a character concept I've had in mind for a while. He's going to be a ratfolk Greed Magic Specialist with the Hallowed Necromancer archetype. I eventually plan to take the Bloatmage Initiate feat, and probably Varisian Tattoo. The problem comes when I'm picking my traits.

I've decided I will take the Campaign Trait Inspired By Greatness to get +1 CL to a single spell (we're required to take one Campaign Trait). I am having a bear of a time figuring out what spell would be the best place to use a +1 CL on. Most necromancy spells don't really care about CL for more than duration.

I could put this on a spell from another school of magic, or even one of the Cure spells I'll be able to cast, but it feels wrong to do that.

Does anyone have any advice on a good spell for +1 CL for a Necromancer?

Sczarni

I'm building a gnome cavalier for PFS and I have a boon to take a giant weasel as my mount. It sounded pretty cool to me, but isn't really that strong. The main benefit of a weasel over a creature with more strength like a wolf is that the weasel gets the blood drain extraordinary ability. To help remedy the situation of low strength I've decided to take Order of the Beast (ACG) so I can turn my weasel into a faster or otherwise more useful creature if I need to.

What I want to know is if my weasel keeps the blood drain ability when it uses beast shape II to turn into another animal. The polymorph subschool says it loses all extraordinary abilities that are based on its original form.

So is blood drain based on the weasel's form (and thus doesn't stay when it beast shapes), or is it based more on a technique or strategy that weasels emloyee when they bite (and thus does stay)?

Sczarni

1 person marked this as FAQ candidate.

Looking through the Occult Adventures book, I noticed that the range at which you can pick up a target with the Foe Throw infusion still isn't listed and in the Telekinetic Blast ability (which Foe Throw modifies) the range is given as, "near by" for the object which is being picked up and the thrown object has a range of 30 feet.

I was wondering if we could get clarification on the correct range for picking up a target with Foe Throw or with Telekinetic blast.