| hatenull |
This is my first summoner build. He is PFS, and I've tried to compile advice found around the boards for a good build. Did I miss anything glaring with him?
PAVIN LOR CR 1/2
Male Human Summoner (Master Summoner) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 13, touch 12, flat-footed 11. . (+1 armor, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +2
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OFFENSE
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Spd 30 ft.
Melee Shortspear -1 (1d6-1/20/x2) and
. . Unarmed Strike -1 (1d3-1/20/x2)
Ranged Sling +2 (1d4-1/20/x2)
Spell-Like Abilities Summoning Mastery I (9/day)
Summoner (Master Summoner) Spells Known (CL 1, -1 melee touch, +2 ranged touch):
1 (2/day) Grease (DC 16), Shield (DC 15)
0 (at will) Acid Splash, Resistance (DC 14), Detect Magic, Mending
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STATISTICS
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Augment Summoning, Spell Focus: Conjuration
Traits Adopted, Resilient, World Traveler: Diplomacy
Skills Diplomacy +9, Handle Animal +8, Knowledge (Arcana) +6, Linguistics +6, Spellcraft +6, Use Magic Device +8
Languages Auran, Celestial, Common, Terran
SQ Eidolon Link (Ex), Lesser Eidolon, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Bullets, Sling (10), Shortspear, Silken ceremonial armor, Sling;
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SPECIAL ABILITIES
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoning Mastery I (9/day) (Sp) Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster
EIDOLON CR 1
Male Biped (Claws)
CG Medium Outsider
Init +1; Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+1 Dex, +4 natural)
hp 9 (+4)
Fort +3, Ref +1, Will +2
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OFFENSE
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Spd 30 ft.
Melee Claw x2 (Claws) +4 x2 (1d6+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
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STATISTICS
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Toughness +3
Skills Disable Device +2, Perception +4, Stealth +5, Use Magic Device +1
Languages Common
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
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For first level I plan to use the Eidolon for protection, as time goes on it will be used as a skill monkey/ UMD help. Obviously it won't stand up to combat past the first few levels, by then my summons will be on par to handle most of that though.