Devourer

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This is my first summoner build. He is PFS, and I've tried to compile advice found around the boards for a good build. Did I miss anything glaring with him?

PAVIN LOR CR 1/2
Male Human Summoner (Master Summoner) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 13, touch 12, flat-footed 11. . (+1 armor, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +2
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OFFENSE
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Spd 30 ft.
Melee Shortspear -1 (1d6-1/20/x2) and
. . Unarmed Strike -1 (1d3-1/20/x2)
Ranged Sling +2 (1d4-1/20/x2)
Spell-Like Abilities Summoning Mastery I (9/day)
Summoner (Master Summoner) Spells Known (CL 1, -1 melee touch, +2 ranged touch):
1 (2/day) Grease (DC 16), Shield (DC 15)
0 (at will) Acid Splash, Resistance (DC 14), Detect Magic, Mending
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STATISTICS
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Augment Summoning, Spell Focus: Conjuration
Traits Adopted, Resilient, World Traveler: Diplomacy
Skills Diplomacy +9, Handle Animal +8, Knowledge (Arcana) +6, Linguistics +6, Spellcraft +6, Use Magic Device +8
Languages Auran, Celestial, Common, Terran
SQ Eidolon Link (Ex), Lesser Eidolon, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Bullets, Sling (10), Shortspear, Silken ceremonial armor, Sling;
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SPECIAL ABILITIES
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoning Mastery I (9/day) (Sp) Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster
EIDOLON CR 1
Male Biped (Claws)
CG Medium Outsider
Init +1; Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+1 Dex, +4 natural)
hp 9 (+4)
Fort +3, Ref +1, Will +2
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OFFENSE
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Spd 30 ft.
Melee Claw x2 (Claws) +4 x2 (1d6+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
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STATISTICS
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Toughness +3
Skills Disable Device +2, Perception +4, Stealth +5, Use Magic Device +1
Languages Common

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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).

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For first level I plan to use the Eidolon for protection, as time goes on it will be used as a skill monkey/ UMD help. Obviously it won't stand up to combat past the first few levels, by then my summons will be on par to handle most of that though.


This is my first attempt at a Warlock archetype. I think I have found a balance in power, while getting the basic abilities of the warlock. I will post the invocations as I get them together. Things like DR and other Warlock abilities that were part of the class will be represented by new invocations.

Warlock – Witch Archetype
Warlocks are channelers of strange and arcane energies beyond even their Witch counterparts. They sacrifice the ability to cast spells for raw power, the ability to fire bolts of pure energy at will and for additional hexes, called invocations, that can modify their energy bolts or enhance the Warlock himself.

Eldritch Bolt (SU): The Warlock creates a bolt of pure arcane energy that may be fired as a standard action. The bolt requires a ranged touch attack and does 1d6 damage at first level, and an additional 1d6 damage every two levels afterwards.

Reduced Spellcasting: The Warlock loses 2 spells per day vice the vanilla Witch. At first level they receive no first level spells. At second level they receive 0 1st level spells, able to cast only if they receive bonus spells from high Intelligence. At any level they would normally gain 1 new spell of a level they don’t advance to that spell level. At any level they would receive 2 spells of that level, they instead receive 0; able to cast bonus spells for that level. A Warlock never has more than 2 spells per day of any level from class progression.

Invocations: Invocations replace normal Witch hexes, gained at the same rate. This ability replaces hexes and patron bonuses.

Feedback is appreciated.