haruhiko88 |
So I haven't actually written anything in quite some time, I've been running AP's for my group, and I feel like getting back into the swing of things. But I come to the community because I need help. The inspiration of this comes from one of the worst games I've ever played in and I want to fix that. The setting is Golarion pretty simple, probably somewhere in the Inner Sea possibly Varisia don't need help with the area, I need help with a few mechanics and I will explain.
The concept is that an ancient cyclops (cyclops Time Oracle 20) is trying to bring the Ghol Ghan empire to the current world to take over. Time travel will be one of the recurring things, and useful knowledges would be History and possibly Engineering for certain things. Every arc of the campaign would be a setup to attacking a large fortress, when the party reaches the innermost chamber they run into a temporal field and are suddenly teleported (forced through time) to a different location. When the party finishes whatever major task is involved they rejoin the fight for the fortress at a different part of the fortress, and must move along, unlocking doors, moving larger threats etc out of the way of their previous selves all while not getting caught. Eventually they come to the inner most chamber again and hit a different level of the temporal shield and repeat. I think starting as Pathfinder Core and every time the group hits the temporal shields giving them a free retraining for anything is something I would like, but what kind of penalties would I use if the party catches themselves or fails to remove a challenge or threat?