Sajan Gadadvara

grasshopper_ea's page

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Aelryinth wrote:

And I don't have to sunder your +4 bow. I have to sunder your +0 bowstring.

===Aelryinth

Now that you mention it. There is no rule that says I need a bowstring at all to shoot my bow. Sunder away.


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Andrew Besso wrote:
The thing about multiclassing with a monk is that a monk loses ALL monk abilities when wearing any armor or using a shield. You can't get around that by adding a class proficient with armor.

He only loses most of them. He keeps evasion in light armor, and typically a +5 mithril shirt will give a higher bonus to armor than his wisdom bonus so it's not necessarily bad unless you want to flurry. Monk 2 is a great dip even if you want to wear light armor. You get stunning fist, 2 bonus feats, improved unarmed strike, and evasion for 2 levels of monk and +3 to all saves. you give up 1 BAB and possibly caster levels.


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Caineach wrote:

So, in a number of the discussions, I see people claiming that certain builds do not put out level appropriate damage. I would like to ask people, what do you consider level appropriate damage at certain levels, say 1, 5, 10, 15, 20. Now, this is not a question of what your max damage should be, not everyone wants to twink. This is a question of how much damage should the melee characters be putting out to be effective at the job of killing enemies, and what should their hit bonuses be.

This comes up because in a Fighter sucks thread I put up a build that averages 50 damage (from 2 attacks) at lvl 10 without weapon spec or weapon focus with +17/+12 to hit using a guisarm. I was told that wasn't level appropriate and wouldn't be combat effective. I disagree, but would like to hear other's thoughts.

If you want to walk tall and do appropriate damage there's only three things you need.

Power attack, Catch off guard, and a big stick.


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Zurai wrote:
grasshopper_ea wrote:
If by cheese you mean awesomeness, casting call lightning storm, turning into a shambler, grappling someone, and calling down lightning on yourself and purposefully failing your reflex save to gain con and inflict full damage on the guy you're sitting on..shambling on?
Doesn't work. No polymorph spell or ability has ever given you the healed-by-lightning ability that shambling mounds have.

No you're wrong colonel sanders! Mamma's right.

3.5 Shapechange
You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.