Caineach wrote:
So, in a number of the discussions, I see people claiming that certain builds do not put out level appropriate damage. I would like to ask people, what do you consider level appropriate damage at certain levels, say 1, 5, 10, 15, 20. Now, this is not a question of what your max damage should be, not everyone wants to twink. This is a question of how much damage should the melee characters be putting out to be effective at the job of killing enemies, and what should their hit bonuses be.
This comes up because in a Fighter sucks thread I put up a build that averages 50 damage (from 2 attacks) at lvl 10 without weapon spec or weapon focus with +17/+12 to hit using a guisarm. I was told that wasn't level appropriate and wouldn't be combat effective. I disagree, but would like to hear other's thoughts.
If you want to walk tall and do appropriate damage there's only three things you need.
Power attack, Catch off guard, and a big stick.