| glomeo |
I've got an unbalanced party of five. We're all somewhat new to d20, and all completely new to Pathfinder RPG. As I had a better idea than most what was coming up, I strongly encouraged the players to select a balanced party, but instead they insisted on Bloodrager, Slayer, Druid, Brawler, Wizard. No one has UMD, Disable, or Diplomacy. Highest CHA is 15.
I advised against this, but everyone wanted to play this way and I wasn't willing to force someone's first experience in the game to be with a character they wouldn't like.
So I'm having a lot of trouble designing a reasonable investigatory phase to each session. A Diplomacy 15 check to press information out of a neutral townsperson is, on average, a fail. Almost any attempt has a 25% chance of making a shopkeeper unfriendly. What are some reasonable alternatives that aren't simply everyone being creepily forthcoming?
I'm thinking maybe I could use Kn:Local for some purposes, like knowing which mercenary company was hired to guard a caravan. Kn:Religion was going to pass for getting info from the local priest. But there are only so many ways I can think of to do this, and they won't work in a lot of situations.
Does anyone have experience with a party of this type? How do I give them any capacity to explore town and learn things for themselves? A writ from the mayor? Conscripting them into the town guard? I also don't want to just railroad them, but may be willing to if no other option is available.