For most games I have a digital character sheet I created in Google Sheets - it's especially handy for complicated builds; the sheet does most of the math for me so I can just focus on playing. For more casual games I have Herolab on a tablet. Unless the player is distracted by it I don't see the issue.
I'm actually using the eldritch heritage feats as the catalyst for the bloodline itself. The PC has been corrupted by a Blight and took the Eldritch Heritage feats(Verdant bloodline) and now any of their descendants will either be a sorcerer or a bloodrager with a thematically appropriate bloodline. :)
There are all kinds of reasons for not going on an adventure: a. bystander effect, the NPC don't do anything because they figure someone else will take care of it
I might be biased because I'm the type of person who would drop everything in Skyrim to chase butterflies for crafting components, but Craft (Alchemy) is a great skill to have. That said, I wouldn't recommend it to anyone who hasn't already read up on the kinds of things you can create with that skill. Archives of Nethys has some great collection of things you could make. If none of those things appeal to you then skip it. Personally I think it's a great thing for noncasters to invest in and offers some interesting roleplaying opportunities if you want. Just don't expect any of the things you make to replace magic items, especially potions. Also, for identifying things it can be situationally helpful. I have used Craft (Alchemy) to test what a substance was made of, including poisons but that seems like a GM's discretion thing to me based on the disagreements on that here.
[Archives of Nethys] September Update - Horror Realms, Inner Sea Temples, Planes of Power, and more!
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