Shayle

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AP lengths are fine with me since I love progressing into high levels. I would love more stand alone modules especially in places that haven't gotten a lot of attention.


Farewell Crystal. Thank you for your wonderful contributions at Paizo and I look forward to following your freelance career.


For most games I have a digital character sheet I created in Google Sheets - it's especially handy for complicated builds; the sheet does most of the math for me so I can just focus on playing.

For more casual games I have Herolab on a tablet.

Unless the player is distracted by it I don't see the issue.


I'm in an intrigue campaign set in Cheliax and I took Lore (Infernal Contracts), it doesn't come up a lot but when it does it is handy and flavorful. It really depends on the campaign and the player to find clever ways to use them.


I'm actually using the eldritch heritage feats as the catalyst for the bloodline itself. The PC has been corrupted by a Blight and took the Eldritch Heritage feats(Verdant bloodline) and now any of their descendants will either be a sorcerer or a bloodrager with a thematically appropriate bloodline. :)


There are all kinds of reasons for not going on an adventure:

a. bystander effect, the NPC don't do anything because they figure someone else will take care of it
b. doing something about a threat means putting yourself in peril, takes time, and effort and not everyone wants to deal with that hassle
c. denial, NPCs don't actually view the threat as a real danger
d. fatalism, they don't believe there is anything that can actually be done about the threat
e. it's not their responsibility, the NPC thinks it's the PCs job to fix it
f. other responsibilities, maybe the NPCs knows there's a threat, wants to do something about it but have other people, jobs, or things that require their immediate attention
g. advanced age, physical, or mental health limitations. Maybe the high level NPC is a wizard suffering from PTSD from her old adventuring days, or a great warrior but is very old. That isn't to say that people with disabilities can't go adventuring they CAN but they also have other considerations that an able bodied PC may not ever consider


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Robert Brookes wrote:
The first time someone called me Bobbert was my Sophomore year of High School. I am accustomed to that weirdness!

ah yes, after all these years you must be used to it (YOU'RE OLD).


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I might be biased because I'm the type of person who would drop everything in Skyrim to chase butterflies for crafting components, but Craft (Alchemy) is a great skill to have.

That said, I wouldn't recommend it to anyone who hasn't already read up on the kinds of things you can create with that skill. Archives of Nethys has some great collection of things you could make. If none of those things appeal to you then skip it.

Personally I think it's a great thing for noncasters to invest in and offers some interesting roleplaying opportunities if you want. Just don't expect any of the things you make to replace magic items, especially potions.

Also, for identifying things it can be situationally helpful. I have used Craft (Alchemy) to test what a substance was made of, including poisons but that seems like a GM's discretion thing to me based on the disagreements on that here.


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Looks great. Thank you!


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Hey!

couple questions:
1. favorite Paizo product you have worked on and why?
2. what games/AP, etc. are you currently playing or running? Any tips for them?
3. Which do you like more Dragon Age or Mass Effect? And why is it Dragon Age?