Pipefox

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I'm starting up a campaign with a group of comrades as the GM, but one of the main things I've been having trouble finding a way of sorting out is scavenging and dismantling gear for spare parts and scraps to be used elsewhere. How do you guys typically handle situations like this or what do you think might work? Like say my group decides to take apart things like weapons, armor, or guns to recycle the material for other things. In this campaign there is a heavy emphasis on scavenging through what you find for supplies and other material to make more useful things. Do you convert the material into a value equivalent to gold in terms of paying for other equipment crafting costs? Is there some pre established system I missed for this kind of thing? I'd appreciate some advice.


Hello there. I am new to the sneaky character scene as paladin's and support clerics have been my main intrigue. In my list to try something new, I want to make a new type of character. Problem is I don't know how to nail what I had in mind down. I want to make a sneaky or at least from behind the front lines ranged character. The main thing I'm looking for is to optimize the character to be sort of a focus on one enemy and fell it in one swoop kind of guy. My team and I are starting at 5th level and the race is up to suggestions. I have heard a Slayer might fit the bill, but I want to know if anyone has a good idea to make it even more of a focus or just more lethal in general.


Hello there all. I have a bit of a strange question, but I thought you fine people might be able to aid me in an answer. So the main thing is I had a thought about trying to formulate a a stealth oriented, spellcastery type character. The things is that I wanted to see how possible it would be to make a character that focuses on sneaking around, but employs things like teleportation spells and illusions to get around and avoid harm. Do any of you know if this is too farfetched or could this be possible with the right build and know-how?


Hey there everyone, I am currently making a homebrew pathfinder campaign. It consists of a large expedition for a wide array of lost artifacts said to be left behind from ages past. I had an idea of making a large set of spherical, metal artifacts about a foot in diameter. Each of them has a unique effect. My question is to ask some of you experienced GMs out there if something such as this could work without being unbalanced in a party of 5, and if so, what are some good ways/ideas I can balance such powerful artifacts?

Right now, all I have is as follows:

-An artifact that transmutes materials into more precious or different substances.

-An orb with an unimaginable amount of knowledge and can give a boost to knowledge skill checks as well as translate messages as if using a comprehend language spell.

-An orb that acts as a small construct, able to do menial tasks.

-An orb that functions like a portable hole except it can be programmed to open up and allow the exchange of items to and from certain containers in the world designated by a PC.

What do you guys think? I want each of these things to be an exciting find that PCs should be glad they have at their disposal but they can't be too game breaking.