Vaultbreaker

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Steve Greer wrote:

I had been out of the biz for a while both as a player and and a writer. The good folks at Paizo have been very loyal to me and requested me on several projects all of which I had turned down since the last thing I had written for them, which wasn't much. I decided this time to go ahead and give an adventure module a try again and thought I had turned in a pretty cool manuscript.

I think, though, that Paizo customers and fans have been a bit spoiled by the superb writing skills of the numerous other authors that they've entrusted the quality of their product line to. It's a great thing to have such awesome products available to you.
Problem is I think it's kind of passed me by. I appreciate the honest critiques. Will save me the guesswork of whether I've got it in me to do any future projects.

I just wanted to say that I bought this module today, and read it front to back. If you read my review, you'll see that this is just the right type of adventure for me. I'm not saying it's perfect (nothing is in this world ;) ), but I know I'll get some great use out of it.

Please don't give up, and I hope you keep writing great stuff for Pathfinder.


I've played through Black Fang's dungeon twice now with 2 totally different groups and I don't think you really need to change too much if you have fewer players.

We had 3 players for the 2nd play through - I just gave the enemies half regular hit points or dropped their attack bonus by 1.
You might want to do both if you only have 2 players


I use the Beginner box to play an E5 game with the CRB and APG to expand the classes, feats, and spells.

The only houserules I've used so far is that if you hit 5th in a single class - you can use feats to select 6th level class abilities (+1 attack for fighter so you get +6/+1 for example).

It's worked pretty good so far - everyone seems to love the way that every dragon is an epic fight.


The core rulebook and bestiary come with me to every game. Besides that, Rise of the runelords #1 and #3 for Sandpoint and the Varisia (where I base most of my games).