GM Lamplighter wrote:
I disagree with a few points. 1) Pathfinder is first and foremost a roleplaying game. If your animal has an amount of personality, (and it should, as most pets do) it's a character. If you're controlling it, it's a Playable Character. (EDIT: this point is kind of semantic. I see what you mean, but disagree.) 2. Only at level one or two, and most people aren't going to be bringing multiple purchased animals to a table. 3. Isn't the end goal of the scenario that the players win? The scenario you are describing is no different from a player bringing an animal companion with multiple attacks. 4. A large amount of optimized PC can solo most 1-2 encounters. I agree that if your character concept is "you guys sit and watch", you should reconsider. I fundamentally agree with that statement. I also believe that this problem is solved by simple player communication. You can't technically disallow it at your table, but if you are straight with a player that their behavior is destructive to the community, they will almost definitely consider it. (Note: this is only my experience. Others probably have severe problem players.) I think that having an amount of classes with many animal companions makes the ruling near irrelevant, since the power levels are comparable, and a purchased animal companion is guaranteed to be outclassed.
Having read through the Battle Cattle thread and others like it, I really don't feel that this ruling needs made. There are very few animal companions that are what I would call game-breaking, and those are only game-breaking for a few levels. It seems to me that this problem is easily solved: ask the players. If the rest of the table finds it unfun and game-breaking, then ask the "problem" player to tone it down. People want to have fun, even the duder bringing the bison. I'm sure if bison-dude is made aware that he is causing a problem, he'll be at the very least sympathetic. Spoiler: It's become a running joke around my area that I kill animal companions. I've only killed two, and that's because the samurai was buying regular dogs with 6 HP and sending them ahead into combat. Of course they were dying. All in good fun, though.
I ran this twice at Pensacon this weekend, and there were no disappointments. wall of text:
The first table enjoyed it immensely. They played up. Upon finding that Drendle Drang couldn't get his wine, they immediately searched for the trashiest bottle of wine they could, as revenge for sending them on this ridiculous mission. (I joked that it was Sour Cream and Onion flavored) When they decided they were going to back to find Janira and ask for her help, I told them she wasn't there, so they decided to go on to the Wall. I had Janira at the wall, in the rain, having her weekly picnic near her father's name. The ranger and I both teared up. I rolled for the cleric of Abadar both times, which was good, because I play a paladin of Abadar and roleplayed them similarly. The cleric at the table, a character named Monsieur Alphonse with a thick french accent, was the one who found the Pathfinder's Coin. He has Profession Undertaker. The table both knew it was a replayable, and that I was running it again the next day, and opted to have Monsieur Alphonse re-record the message, with a pitch that I read it the next day in his voice. I gave it my best shot, but at that point I'd run five games in two days and had pretty much lost my voice. I misread the map and had one of the windows above the bed, so when they broke in they fell right onto sleeping Fimbrik illusion. This tipped the player's off to the the fact that it was an illusion, but none of them made their save, so all the characters were convinced this gnome was comatose. Pretty funny. The second table enjoyed it even more. They played down. There were four fighter types, someone playing Merisel, a gnome alchemist (playing the closest thing to Mogmurch I've seen since Mogmurch) and a warpriest. They also got Dreng the worst bottle they could. They were excited to see Janira again (everyone is, she's so great). The two notable occurrences were that when they got to Fimbrik's house, Merisel decided that no one was home and she would jump on the couch. She then failed to notice the summoning circle activate, and fought off the three fire beetles from prone. Good stuff. They also opted to go talk to Sir Reinhardt, and try and help him. He hired Totally-Not-Mogmurch to try and make his leap even cooler by throwing a bomb under him as he made it across. Unfortunately, as we all know, he did NOT make it across, and took an extra six fire damage on the way down for his troubles. They asked me what his domain was going to be if he made it- I told them Orphans, thinking it would be a cute little backstory that he had grown up in an orphanage and wanted to give orphans Golarion over someone to look up to. I did not take into account that he dies, leaving the poor orphans with even less than they had. Pretty sad. The table thought it was funny. Overall, stellar reviews- even from the last table, who had to put up with me running with no voice. |
