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The One Ring RPG looks great unfortunately I haven't gotten the chance to run it yet. Looks better than the Decipher game and MERP in nearly every way.

On DR. The goal is to limit players from using armour outside of war, but to still give them the correct AC typical armour worn by their class would provide. The one exception to this is the Dwarf Warrior, who are allowed to wear a chain shirt with adventuring. Because of that I need to make sure the chain shirt's DR stays relatively low.

I could however boot the full chain option to DR 4 or 5. Also keep in mind that in this system characters would get the class AC bonus, the dex bonus (up to a point) AND the DR if they wear armour.

Can'tFindthePath- I think you got the numbers a little confused. Leather allows for +6 dex bonus and gives DR 1. Mail shirt allows for +4 dex and gives DR 2. Full chain allows +2 dex and gives DR 3. That being said, I will defiantly take yr point into consideration. Thanks again. And cool idea about defending against crits.


First, thanks for giving it a little read.

As for magic. I basically have very little magic in the system. No magic using classes. I do however have some feats the allow for the casting a single spell-like ability. 99% of which are based on Pathfinder spells, and none are battle-related. They are tied to ones race, High Men and Elves can have some limited healing, and ability to read minds for instance. Elves can use an ability like turn undead to keep wraiths at bay, and commune with nature. Dwarves can take feats that allow them to cast open or to use a very limited version of the bards perform.

NPC wizards, sorcerers, as well as other more powerful creatures will have limited spell casting. I just havent gotten there yet. I may create a dark spell list to pull from.

Spheres of Power looks real promising. thanks for the tip. Ill be picking it up too!

As for expanding the level cap, I'll consider it. How high do you think players should go, without adjusting the rules?


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