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swords and sorcery created a spell point system for everquest RPG, which was d20 3.5 yes a spell point system can work, it's ALOT of math. the spells in the list for D&D aren't level grouped by function so the spell's level can be used to derive cost. the key to making it work is mathematically controlling the depletion and replenishment rate of the point pool. as well as controlling how mick the pool grows each level. to simplify the math keep the numbers's small. also I implement a +50% cost for metamagic feats (rounded down 1 min.) I play tested it and it worked very well. also you will find the memorization table useless. I ended up setting a fixed number of universal spell slots and use standard memorization rules. remember you are controlling their energy pool so what spells they have on the snap becomes less important, as long you don't allow them the swath of spells the memorization table does