erbridge
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I'm in the process of developing a low magic Pathfinder adventure, and am looking for some advice on house rules to make it more manageable for PCs.
To clarify, my flavour of low magic is one in which arcane casters are strictly controlled, and the gods only have a chosen few who serve them. This doesn't mean PCs aren't allowed to take caster classes, but it does mean that they are extremely rare as NPCs and as such, so are magic items. Almost all of the magic items that exist are relics of a bygone age, and I want them to seem special and unique.
This would all be fine and manageable, except I intend to use monsters such as outsiders - things with DR that become far more challenging if your arsenal consists of a masterwork longsword and a throwing axe.
Does anyone have any suggestions of house or variant rules to help with my problems? While I could go through monsters and alter their stats on a case by case basis to try and keep them of the right challenge level, I'm hoping for something that requires less work, or at least less thought.
