| endier |
In Pathfinder it was decided to put all Stat-booster items (like Headband of Intellect, Periaph of Wisdom and Cloak of Charisma) into a Headband Item. For the physical stats the same goes for the Belt.
Although it is a nice Idea to free up the Item-slots for more stylish items, the other side is that you have a problem with using Stat-boosters found in loot and interchanging them in the party.
Example:
The group defeats a BBEG with a Cha+6 item.
It is likely that the party's sorceror will get that. So far so good.
Assumed that this soc already had an Cha +4 item, he would give that one to the party's cleric to boost the healing powers. But the cleric already has a Wis +6 item.
In 3.5 the cleric simply put on the cloak of cha +4 and all are happy.
In Pathfinder, the cleric has a problem, as he can't use that headband of cha +4 (he already has a headband of Wis +6).
In that situation the good intention of putting all stat-booster items into head or belt location becomes bad.
So in the higher levels good stat-booster items will become useless as they are not interchangeable.
My suggestion:
Make these stat-booster items modular.
Allow that a Belt of Physical Perfection +4 (Str +4, Con +4, Dex +4) can be split up, mixed with +6 or +2 items etc. And yes, they can be upgraded individually.
This will also imply that the Itemcosts of such things are not 144K for a Perfection +6 item but only 108K (3 times 36K).
Example:
The party cleric has a Wis+4 and Cha +2 item, the Soc a Cha +4.
They defeat a BBEG and get a Cha+6 and Int+2 item.
They split that up into a Cha +6, which goes to the soc, the Soc's cha+4 goes to the Cleric, the Clerics Cha+2 and the Int+2 items goes to the party's rouge.
This will combine the good intent of Pathfinders item slot conservation and the versatility of 3.5 regarding stat-boosters.