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In this 13th level adventure, i change one part of NPCs fighter or warrior class in cavalier class.

16 cavaliers :
lvl 3 , half-orc , order of cockatrice , oath of loyalty , S16 D13 C15 I12 W10 Ch8 , breastplate ( AC 17 , 20 w/ aid ally* ) and greataxe masterwork (+8 , *or +11 w/ aid ally ; 1d12+7 +1d6 w/ challenge ) , glaive , shortbow-20 arrows ; feats : weapon focus , power attack and mounted combat ; skills : climb 2 , intimidate 3 , perception 2 , survival 2 , ride 1, bluff 2 , diplomacy 2 , handle animal 1.

Underground : without mount (waiting outdoor) .Cav attack the PC in two different side (8 x2).

PC :dwarf Barbarian lvl :14 , elf Wizard (evocator) lvl :13 , human Cleric lvl :13.
8 cavaliers on the side of W and C ,8 on babarian 's side .

Initiative W-C-Ca-B
-round 1 : W :cone of frost : 6 cav freezed, 2 out of area. C: Summon monster V (2 hound archons fight with two Ca out of area ,one versus one close to close)
Ca : two move actions on B ( 4 teams of 2 , no adjacent between 4 teams). B :one move in close to close with one Ca , raging , attacks and rolls « 1 » (no « whirlwind attack » feat).

-rd2 : W: waiting w/ magic missile spell . C move to help B , but B say « no ,human . It's my fight versus my ancestral's ennemy !  » . HA / Ca (challenge on HA ) : fight .
Ca on B :one move , 4 in close no adjacent between them and on the opposite side , surrounder the B, and 4 w/ glaive on rear using aid ally ( 2 w/ AC bonus and 2 w/ to hit bonus ) , adjacent to the ally ,out of weapon's range of B (but in 5-foot step close to B) , attack : 4 challenges and 4 touch (dmg = 14 , 18 , 13 , 25 ). B touch : one Cav dies (each touch by B = one dead )

-rd3 : C moves into figth HA vs Ca : one HA and Cav (by C) are dead .
Ca on B : aid ally changes to hit bonus only and one rear Ca goes to close to B without « aid ally » support . 3 touch (14 , 17 and one critical : 58 )
B : touch

Rd4 : HA touch : Cav dead .
Ca on B : 3 touch ( 19 , 23 , 20 ) . B rolls « 1 » and « 1 » (homerule : lost all attacks ) Bad time for dwarf B , gods of orc are here !! It's their land .

Rd 5 – 10 : Two Ca move in one new team , now 3 teams of 2 Ca for rd5 . After Ca have one dead each round . Rear Ca changes glaive to greataxe when come to close to B (dmg = 13 , 25 , 17 , 14 ) . When Ca lost their +3 to hit bonus (aid ally) , it's more difficult to hit . B touch each rd .

At the end , 14 hits ( +14d6 with challenge ) on B . dmg on B = 290 . DR = 4 for B so hit point lost = 234 . B's total HP = 211 , save by HP bonus rage and by heal spell cast by C .

Some times later , same encounter with 16 Fighters lvl 3 ( AC = 18 ) , same tactic on B .
W cast two fireball spells and C cast divine power spell .
Fight duration = 9 rounds . F 4 hits on B , dmg = 48 (critical) , 10 , 19 , 12 = 89. B's HP lost = 73 .

Another day , indoor « new » encounter with 16 cavaliers lvl 3 . Use same tactic on B , but Ca don't use glaive , greataxe only . 4 Ca are close to B , two use « aid ally » to hit bonus , two are in fight versus B , other 4 Ca are at 5-feet step or one move action on rear waiting to remplace dead Ca .
C cast summon monster = one great air elemental goes on 8 Ca.
Fight duration = 9 rounds . B rolls one « 1 » , one hit = one dead .
Ca on B : one hit each round , except rd 4 , 5 and 6 : 2 hits . 12 hits ( and +12d6 of challenge ) on B , total dmg = 232 ( no critical hit , dmg range 13 to 21 , severals 17-19) , HP lost = 184 .

Same tactics ( don't use glaive ) with 8 F3 on B . Duration = 8 rounds . 10 hits on B , dmg = 160 , HP lost = 120 .

My thought :
Challenge and order ability make the difference .Level 3 cavalier , in feet (without mount) , is better than fighter .
Challenge is too powerfull like this and stack with order ability . It should be scale like « weapon 's training » ( fighter's ability ) or use = 1 / 4 lvl or limit (lvl/2) challenge / day or no challenge at lower level or damage +1/3lvl and lvl/2 / day .

No bonus for ride checks when cavalier is mounted !!
I think that a bonus to attack roll when cavalier is mounted , will welcome , too . (And bonus to damage and AC scaled with level , cavalier training ability ??? ).
Some cavalier's abities should be :
- « take 10 » for ride checks .
- Bonus diplomacy chek = ½ lvl or +1 (at lvl 1 ) and +1/4 lvl .
- Reduce attack roll penality when mounted and fired with ranged weapons .
- Aerial mount accepted

Because no great difference between another class with mounted feat and cavalier .

New encounter : outdoor .16 cavaliers lvl 3 and 2 cavaliers lvl 9 , all mounted on giant wolf .
Lion's order, oath of vengeance : elf , dwarf , orc . Race : Hobgoblin.

Cav lvl9 : S16 D14 C15 I10 W9 Ch14 ; feats : weapon focus (longspear) , power attack , cleave , mounted combat , mounted archery , ride-by-attack , spirited charge .
Same equipment cavalier lvl3 except : +1 longspear , masterwork longsword (no greataxe and glaive) , masterwork Str+3 composite shortbow , +1 shield light wooden , +1 breastplate .

Initiative = W , Ca , B , C .
Range = 20 meters

rd 1 : W cast fireball spell on cohort , Ca save = failed (9 Ca lvl 3 burned ).Ca move action to PCs and Lion's call ( for Ca lvl 9 ) , firing with shortbow (cohort). B move action and waiting . C one move to Ca , cast divine power spell .

Rd 2 : W cast chain lightning spell on cohort ( 7 lvl 3 toasted .) One Ca charge on B(dwarf) + challenge (dmg = 48 +12 ) and other Ca charge on W (elf) ( dmg = 33 +12 ) . B and C no AO , no strike back ( C : out of range , B : no readying an action - forget).

rd 3 : W cast maximized magic missile spell on giant wolf (dmg = 25 ) . Ca , who charged B , charge W + For the King , no challenge ( dmg = 54 ) , and Ca , who charged W , charge C + For the King , no challenge ( dmg = 57 ) . B out of range , readying an attack action , move to C . C too late , readying an attack for the next round and move to close with B .

Rd 4 : W (HP = 15 ) dimensionnal door and drink cure potion , out of range for attack weapon and charge . Ca charges B , challenge + Lion's call effect ( dmg = 42 +10 ), other Ca charges C ( W out of range , no challenge on C) (dmg = 36 ) . B hits the wolf , Ca failed ride check = no dodge (dmg = 25 + 32 (2nd attack) , wolf is dead : 56 hp) . C hits the wolf , but first hit is dodged , (dmg = 16 + 13 ) .

rd 5 : W delay action . Ca , without mount , delay action . Ca with mount flees to inform his king . W cast magic missile on the wolf (dmg = 12 ). B move on Ca in feet , Ca hits B (dmg = 11+14 challenge) , B makes critical hit on the longspear (dmg = 66 ) , Cav 's AO (dmg = 13+9 challenge) .
C :no action .

Rd6 : W move to C . Ca firing arrows on C : failed and after out of sight . Ca use his sword (dmg = 10 + 17 challenge) + shield .B : 3 hits on Ca = dead .

Should be « expert trainer » changes into « expert rider » .

In the end of february , i shall playtest Cavalier lvl 14 mounted on wyvern , order of dragon .


Is it wall of force can takes form of hemisphere or cylinder ?

In AD&D ,it was possible. Wall of force could takes form of hemisphere or open cylinder like an enclosure ,surround opponent to cast another spell inside the area, or to surround oneself with wall of force to protect from area back-attack or several opponents.


Belt or headband : ...after being worn for 24 hours ability bonus vanish.

The fighter wants two belts of giant force (+2 ; 2 x 4,000 gp),one worn by 24 hours .
Wizard wants two headbands of vast int , too.He want to create this four wondrous items.

The goal is to get "permanent bonus" (i know ioun stone) .

Is it possible? This items can function like this?
What do think about this ?

For me ,it's not "the spirit of the rules".
I want limited to one area of ability:
-strenght :to hit bonus or damage bonus or strenght checks
-Int : spell bonus or skillsbonus or increase the ST/SR of spell

Or my players are "on good path" .....and i say : "OK , go".


Can you charge for use vital strike ( and power attack feat )on opponent and go back with spring attack whitout risk of AO?

Charge : spend one move to target ,skrike, one move go back (spring attack)? Yes or no ? If no ,why ?

Same idea , charge + power attack + combat expertise (higher AC )+ mobility ( AC +4 for AoO ).


What's good solution to resolve the multiclassing problem?

From the thread « multiclassing rule »,Open Comment,Beta-playtest,i wrote:

« In AD&D1st &2nd,I played with tri-class FIGHTER/WIZARD/THIEF(6/6/7) and i stopped to play with because in 3/3.5 it's a 19th level!!!!
The monsters above 15th lvl are immunize to fireball of 6d6 damage,my better save DC of my spells is 15.My thief 's features are useless.
It's like i played with 3PC of 6th level in a 19th party! »

My players don't want play multicass with 3.5 rule.

My solution is back toAD&D multiclassing rule.Yes,it's not compatible with 3.5 edition,but with few arrengement,it's possible.
-XP divided by number of base class (lvl 1-20)(or -20% bi-class;-40% tri-class?),same level in all base classes
-Best of BAB, Saving throws
-Average HP
-Best of skill points (+ x 0.5 other class skill points?)

Prestige classes use the single class rule and progression(not divise XP) and stack with multiclass level.
(Ex: F6/R6 is a bi-class play in 6th level party, and F6/R6/Assassin6 is a bi-class 6 with 6 lvl prestige class and play in 12 lvl party.)

So,with this solution my F/W/T is ECL= 6 lvl (perhaps 1lvl in shadowdancer PrC for T7 and become an adventurer ECL=7 lvl) and play in 6th(or7th) level party.

Thougths?Other idea?
Perhaps an official answer?What's PF RPG multiclassing rule?


How do caster level and price are calculated for the special abilities?

Holy: CL=7th,
craft magic arms and armor =5th , holy smite = 4th (7th CL),price = +2 bonus
It's OK.

But:
Bane: CL=8th,
summon monster I =1st lvl ,price = +1

Brillant energy: CL=16th
gaseous form =3th (5th CL) ,continual light =2th (3th CL) ,price = +4
??????

What is the link?


Why limit these spells to undead only?
It's divine energy.Extend the effects to the ennemy of deity or aligned higher power : undead,outsider(fiend/celestial,and other if the deity is law or chaos aligned or elemental axis).


Haste and slow spells don't change initiative.WHY?
They should change initiative by +1/-1 too.

Create new spells(2) "improved haste/slow" (lvl 5spell or +) like lvl3 with reflexe saves and initiative bonus increase/reduce 1+1/5lvl of caster (lvl 20 max:+/-5).

Or/and two another spell (higher lvl):the target make the first action of the round(act in 1st) or make the last action of the round (like zombi) with other bonus/penalty of haste/slow spell.


Attacker: make an attack on the head (attack modifier - 4:from AD&D rule for hit this boby's part or tiny things/items) DC= contact AC
Opponent: make a Saving Throw DC =10+dmg OR constitution check DC =dmg ?
ST : failed = opponent unconscious + no-lethal dmg ; success = no-lethal dmg


pt - classes - -3.5 - - path - - including 3.5 skills
2 - sorcerer - - 6 - - 10 - - - - 10
2 - fighter - - - 7 - - 10 - - - - 11
2 - paladin - - 10 - -10 - - - - 12
2 - cleric - - - 10 - -13 - - - - 17
2 - wizard - - 14 - -16 - - - - 19
4 -barbarian - 9 - - -11 - - - -15
4 -druid - - - -13 - -13 - - - - 19
4 - monk - - -18 - -13 - - - - 19
6 - ranger - - -19 - -15 - - - - 20
6 - bard - - - -34 - -27 - - - - 36
8 - rogue - - -29 - - 21 - - - - 30

Concentration and initiative are not skilled.Swim is separated skill.
The number of skill have increased for lot of classes and have reduced
for two classes.
The number of 3.5 skills includes in path 's skills have increased for the whole classes.

1st choice:
In 3.5 the "4 points by level" classes have 9 to 18 skills.
In path. two classes are beyong this range: bard and rogue.
New skill points should be:
rogue : 6pt/lvl +int mod.(8 is very too much with favored classe)
bard : 5pt/lvl +int mod. (6 is very too much,spellcaster classe)
other : 4pt/lvl +int mod.

2nd choice: by spell-level
casterspell classes -lvl 1-9 : 4pt/lvl +int mod.
casterspell classes -lvl 1-4 : 5pt/lvl +int mod.
lvl 0 spell /no spell classes : 6pt/lvl +int mod.

I'm sorry for my poor linguistic skill.