Dear all,
my group and I are a bit confused by the paladin's powers mentioned in the subject, and my players insisted that I ask for clarification on the boards regarding all the hazy points, so that we understand both the rules and - hopefully - the rationale behind them.
1. SMITE EVIL
About "Smite Evil" (pag. 60). The description says that the damage is added to "all damage rolls". Is that really so, or does it only apply to weapon damage?
If a paladin/sorceress uses a ray of frost, will the smite evil bonus add to that as well? Will it add as frost damage, or as "generic" damage?
1b.
Can the paladin add the Smite Evil damage to the damage inflicted to an undead by means of his/her Lay on Hands power?
2. SMITE EVIL
"Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess"
Do the "smite evil attacks" include only the smite evil damage proper (i.e. 1 or 2 damage per paladin's level) or the whole damage of the attack?
Example: if my 5th level paladin smites evil *with a normal sword* on an undead with DR 20/magic, do I inflict also the 1d8+STR of the sword, or only the 10 damages (2 x 5th level) of the smite evil power?
3. AURA OF JUSTICE
"[...] grant the ability of smite evil to all allies within 10 feet"
Do they need to remain within 10 feet for the whole duration of the effect (1 minute), or after they are affected from the 10 feet burst they can also move around?
4. AURA OF JUSTICE
"to all allies within 10 feet"
Does the ability affect also the paladin himself or only the allies?
Somebody has observed that the paladin should most likely be considered an ally of himself, but I am not sure I am going to buy that...
5. AURA OF JUSTICE
"Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute".
Ok, this sounds confusing: allies *MUST* use the ability? Is that really compulsory or they can still change their mind and choose not to use it by suffering some negative consequence (such as "no bonuses", I suppose)?
This is our interpretation of the ability, please correct us if we are wrong:
Once the paladin uses the aura of justice, each affected ally has time up to the paladin's next round to "activate" the bonuses by means of a swift action (as per the "smite evil" power). Activating means choosing one target within sight to smite. After that is done, the bonuses are applied for 1 minute.
However, if the ally does not "activate" the bonuses within that round (because he is prevented from using that swift action, or because for some reason he *chooses* not to use it) than the bonuses are lost to him.
5b.
Can each ally affected by the "Aura of Justice" target a different enemy? (I think it would be more appropriate if the paladin were in charge of choosing the common target, but anyway...)
Thank you in advance to everybody who will be so kind to provide help and clarifications.
A et al.