ŠEHERZADA CR 1/2
Female sylph wizard 1
CG Medium Outsider (Native)
Init +3;
Senses darkvision; Perception +3 (+1 when familiar is not within arm's reach)
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DEFENSE
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AC 14, touch 13, flat-footed 11. . (+3 Dex, +1 natural)
hp 6 (1d6)
Fort +0, Ref +3, Will +2
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OFFENSE
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Spd 35 ft.
Melee dagger +0 (1d4/19-20/×2)
. . bite +0 (battleshaping) (1d6/20/×2)
. . claw +0 (battleshaping) (1d4/20/×2)
. . gore +0 (battleshaping) (1d6/20/×2)
. . unarmed strike +0 (1d3/20/×2)
Ranged light crossbow +3 (1d8/19-20/×2)
Special Attacks battleshaping +0 (7/day)
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ŠEHERZADA'S SPELLBOOK
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Pages left: 84½
Opposition Schools: Enchantment, Necromancy
Cantrips
acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, resistance, read magic, scrivener's chant, spark
1st Level
7 spells: 3 (starting) + 4 (INT bonus)
alter winds, gravity bow, mage armor, obscuring mist, shield, touch of the sea, windy escape
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STATISTICS
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Str 10, Dex 15/16 (physical enhancement), Con 10, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Cloud Gazer, Scribe Scroll, Wizard Weapon Proficiencies
Traits Besmara's Blessing (1/week), Shackles Seafarer
Skills
Acrobatics +3
Appraise +4
Bluff +2
Climb +0
Diplomacy +2
Knowledge (geography) +8
Knowledge (local) +8
Knowledge (nature) +8
Perception +3 (+1 when familiar not within arm's reach)
Perform (oratory) +3
Profession (sailor) +5
Sense Motive +2 (+0 when familiar not within arm's reach)
Spellcraft +8
Swim +5
Languages Aquan, Auran, Common, Gnome, Ignan, Terran
SQ +1 natural armor bonus (when familiar within one mile), Air Insight, Empathic Link with Familiar (Su), Enchantment, Necromancy, Physical Enhancement +1: Dexterity (Su), Shapechange, Share Spells with Familiar, Weather Savvy
Combat Gear
20 crossbow bolts (quiver on right hip)
light crossbow (on a sash, usually carried on her left hip)
dagger (in wrist sheath on left wrist)
Other Gear
In backpack
bedroll
winter blanket
common perfume
2 × waterskins
waterproof bag
5 × iron vials
soap
In belt pouch #1
In belt pouch #2
3 × small wooden statuettes of Arshea, Sinashakti and Valani (count as wooden holy symbols)
In scroll case
In spell component pouch
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SPECIAL ABILITIES
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+1 natural armor bonus You gain the Alertness feat while your familiar is within arm's reach.
Air Insight +2 rounds duration when summoning air subtype creature.
Battleshaping +0 (7/day) (Su) Temporarily gain natural attacks
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1: Dexterity (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Shackles Seafarer +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.
Shapechange Associated School: Transmutation
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Weather Savvy You can predict the weather for the next 24 hours.