American Diver

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one of our players is planning on multiclassing a battle oracle with fighter, and he's wondering how this effects his curse and revelations.

The revelations and curses all state things like "at level X this happens", it doesn't specifically state oracle level, so he's confused on if your curse changes as you level a non-oracle class, and your revelations continue improving or not.


This question came up this evening during our playtest of the various classes, but someone asked if an alchemist could take "Eschew Materials". Obviously it makes no logical sense, but the specific wording is vague in the rules regard, it says it takes material components and its akin to a spell's non-costly material components.

The reason this came up is because a caster can take the feat (obviously) and if stripped of his component pouch, can still use most spells, where as an alchemist separated from his lab has no such recourse.

In the end, our DM allowed it out of a fairness perspective (the alchemist was separated from his equipment for a few days, which would have made him basically useless) but i just thought I would bring it up here to check community input on the idea. I'm sure as heck not going to say it makes any LOGICAL sense.


Just a clarification (i'm under the impression this is correct) Eternal potion only functions on actual potions (from the magic items section on the player's hand book) and excludes elixirs from the wonderous items list and the alchemists own "potion" spells (extracts)?


so far I've just read the inquisitor class, and I like what I'm seeing, but the only thing that bothers me is the use of the judgements.

To me, this ability seems like it's intended to be their "bread n' butter" combat ability, but with uses per day, it seems like it may not work to well, considering the bonuses are both marginal in the long run (starts out maxing at +3's here and there). That is, they seem nice to have, but not overpowering so.

That's why I was thinking that maybe they needed something like the cavalier's challenge ability that is per encounter, instead of per day. Obviously, in its current form that won't work since it applies to everything, but I was thinking maybe at certain levels it applies to X many creatures, or applies to an additional creature every round, or something along these lines. Obviously, the bonuses may require a little tweaking, but I just wanted to throw it out there and see what comes up.


...I wanna play the eidolon!

Anyone else with me?

This "build your own monster" concept of the thing is just so awesome, and the abilities available for "purchase" are so cool, i'd rather just play the eidolon and not even worry about the summoner!

I mean, heck, my first impression looking at it, the eidolon on its own merits could create a fairly solid character/monster, let alone with a magic user to back it up.