| dvrobiqu |
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The rules for Trick Attack state that you must attempt a Bluff, Intimidate, or Sealth check and if you succeed at the check you deal additional damage. The question I have is can you attempt a check even if the conditions normally would not allow it?
Trick Attack Rules:
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small
arm. Just before making your attack, attempt a Bluff, Intimidate, or
Stealth check (or a check associated with your specialization; see
page 94) with a DC equal to 20 + your target’s CR. If you succeed
at the check, you deal 1d4 additional damage and the target is
flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at
5th level, and by an additional 1d8 every 2 levels thereafter. You
can’t use this ability with a weapon that has the unwieldy special
property or that requires a full action to make a single attack.
arm. Just before making your attack, attempt a Bluff, Intimidate, or
Stealth check (or a check associated with your specialization; see
page 94) with a DC equal to 20 + your target’s CR. If you succeed
at the check, you deal 1d4 additional damage and the target is
flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at
5th level, and by an additional 1d8 every 2 levels thereafter. You
can’t use this ability with a weapon that has the unwieldy special
property or that requires a full action to make a single attack.
An example of this would be can you make a stealth check to perform a trick attack if you are being observed? The rules on observation state that you can't:
Page 260 Observing - the Second paragraph:
A creature currently being observed can’t attempt a Stealth check without first breaking that observation. To break
observation, the creature must either mask itself from your
precise senses (with darkness, fog, invisibility, or the like, but
not with effects such as displacement that still leave a clear
visual indicator of its location), move somewhere it can’t be
observed (a place with cover, for example), or use Bluff to create
a distraction to momentarily break your observation of it.
observation, the creature must either mask itself from your
precise senses (with darkness, fog, invisibility, or the like, but
not with effects such as displacement that still leave a clear
visual indicator of its location), move somewhere it can’t be
observed (a place with cover, for example), or use Bluff to create
a distraction to momentarily break your observation of it.
If this does not apply, then do any of the rules both aiding or otherwise still apply?
Page 54 Ysoki:
Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Page 397 Undergrowth:
Fungal blooms, vines, roots, and short bushes cover much of
the ground in a forest. Undergrowth counts as difficult terrain
(see page 257), provides concealment (20% miss chance), and
increases the DCs of Acrobatics and Stealth checks by 2. Squares
with undergrowth are often clustered together. Undergrowth
and trees aren’t mutually exclusive; it’s common for a 5-foot
square to have both a tree and undergrowth.
the ground in a forest. Undergrowth counts as difficult terrain
(see page 257), provides concealment (20% miss chance), and
increases the DCs of Acrobatics and Stealth checks by 2. Squares
with undergrowth are often clustered together. Undergrowth
and trees aren’t mutually exclusive; it’s common for a 5-foot
square to have both a tree and undergrowth.
What about armor check penalties?