duraiel_ri's page

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A few friends and I have been piecing together a campaign that involves advanced firearms AND arcane magic, though one of my fellow contributors and I have come to loggerheads on a very specific issue: Firearms resolve as touch-attacks within so many range-increments, effectively making armor bonuses useless against them. Should force-effects, like Mage Armor, provide an exception? Would considerations dictate firearms being powerful enough to bypass ALL armor bonuses, even those provided by force-effects?

I'd like to mention, as an aside, that said fellow contributor seems to have no issue with adamantine armor providing an armor bonus. I can't help but feel that his bias against arcane magic is what's fueling his judgement against Mage-Armor likewise functioning in such a way. If it's powerful enough to punch through Mage-Armor, then should it also be ruled to cause the spell to end early?