Elan

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Here's a picture I created in photoshop using images from the modules. I'm not an artist or anything, so mostly I just screwed around with various layers until it turned out how I wanted.

I think it looks pretty sweet.

http://i213.photobucket.com/albums/cc44/dungeonblaster/Apocalypse2.jpg


I have a PC who is a 10th level rogue/3rd level wormhunter/4th level dungeon delver. He wants to know if his crippling strike works on undead since he can sneak attack them. What's the official ruling on this from the folks at Paizo?


I didn't really like how Darl didn't have any ties to the Age of Worms plotline, so I made some changes that I thought I'd share.

after learning the location of Tilagos from Lashonna, Mahuudril double-crosses her and sends an agent of the Ebon Triad named Darl Quethos to recover the fountain of dreams. Lashonna realizes that she must act quickly and sends the PCs to Tilagos, hoping they will find the fountain before Darl and Co.

Mahuudril claims that the knowledge of the fountain will reveal the final rites needed to awaken the Overgod. Darl, however, has other plans for the fountain. Unbeknownst to Mahuudril, Darl is actually a very powerful priest of Vecna who knows that the Ebon Triad is a sham. He intends to use the knoweldge of the fountain for his own purposes (to recover the Eye of Vecna? To learn how the Order of the Storm magically erased the records of their deeds?). He will eventually betray his companions (the Sinfire twins are monks of the Scarlet Brotherhood who became followers of Hextor, and then Ebon Triad cultists), but he must first ensure that the PCs do not gain access to the fountain before he does. He keeps the Hand of Vecna hidden with a black glove, and not even his companions or Mahuudril knows that he posseses the powerful artifact.

While the PCs are at Tilagos, Lashonna attempts to destroy Mahuudril. I haven't yet decided if she will succeed or not.


In Greyhawk, the Age of Worms signals the culmination of thosuands of years of prophecy. It is the apocalypse, the end of the world, and the beginning of an age of ruination. So, why isn't anyone but the PCs and a couple of allies doing anything about it?

The answer is, they are. Surely, the gods are aware of the prophecy and will be acting through their proxies and servants to either prevent or encourage beginning of the Age of Worms.

The purpose of this thread is to look beyond the events and characters detailed in the Adventure Path, to imagine the events that may occur as the Age draws near, to answer the greatest question of all...what IS the Age of Worms?

I have a few thoughts, jumbled as they may be. The prophecy is so old that it no longer exists except in small cryptic fragments. The complete prophecy is not known to anyone. I'd like to think that a force greater than Kyuss is truly behind it, but that Kyuss is the "harbinger", somehow connected to the prophecy's fulfillment. If there is one god that could truly cause the ruin of the world, if not the multiverse, it is Tharizdun, the Elder Eye. So, I think the Age of Worms will culminate in the release of Tharizdun from his prison of ages.


**SPOILERS** (maybe)

Question: Does Kelvos's protective aura benefit the PCs? It provides a +4 AC and resistance bonus to anyone within 20 ft against attacks by good creatures, and technically, Kelvos is a good creature...as are the Angels of the Worm. Are the Angels of the Worm affected by Kelvos's gaze? Does the Angel of the Worms's magic circle against good apply to their own attacks since they are also technically good?


So, here's the story:

After Gathering of Winds, the PCs decided to track down Ilthane's lair before going to magepoint. Through the use of find the path they managed to do just that, and so I had to dip into Prince of Redhand for a bit. While in the Alhaster area they noticed the Great Project being built. Afterwards, they traveled to magepoint and spoke with Tenser about Kuluth-Mar. The situation has since taken an unexpected turn, as they are more interested in Alhaster than Kululth-Mar. Their reasoning goes "Ilthane was in Alhaster, so there's probably people in the city who have a connection to the dragon and we need to find out what is going on there". Now, this has the potential to be pretty cool, but I'm wary of any plot problems that may arise from switching the order of PoRH and SoLS. Any advice/suggestions on how to make this work?


Any DMs out there creating new types of Kyuss spawn?

As an example, I created an advanced favored spawn of kyuss wyvern (CR 12, if I remember correctly) and the ultra-deadly Eye of the Wormgod. It's a favored spawn of kyuss beholder mage 10 (CR 21 in my opinion).


So far, in every account of the dragotha fight that I've read, the players have easily bested the undead dragon. I'm wondering if he's really as tough as some people think he is. On paper he looks ridiculously powerful, but perhaps people underestimate the power of high level PCs?


By this question, I mean:

1) do you modify the adventures (other than coverting them to a particular setting)?

2) do you use minis and a grid? Or is your AoW game more free-form like previous editions of D&D?

3) are your games as combat heavy as the modules are? Do you add combats or remove them?

4) Is there a lot of roleplaying in your game? How about between players? Are character's personalities well developed, or does the deadliness of the AP lessen players' desires to invest heavily in their characters?


My campaign is just starting HoHR and the PCs are doing research in the library of the Free City. They spoke with sages on the following subjects:

1) Ilthane the black dragon. They wanted to know anything and everything about her. Also, they want to know about dragons around the Rift Canyon.

2) Kyuss, the Age of Worms, and the Rift Canyon.

I want to give them useful information without giving too much info. So far I have revealed:

1) Ilthane's name is unheard of. They were given some general info about black dragons. I didn't know if now would be an appropriate time to name-drop Dragotha (or perhaps another dragon such as Brazzemal). I assume that the undead dragon is fairly well known among sages, but how much do they know about him? Do they know where he lives? (the white plume mountain map seems to indicate so.) I read that Brazzemal has something to do with Against the Giants. What's that about?

2) I used James Jacobs's post on Knowledge DCs for Kyuss. Would a sage know much about Kyuss's relation to the Age of Worms? How about the Wormcrawl fissure? I didn't mention anything about it, as I have no idea if they should know about it yet.

I own all the magazines up to Spire of Long Shadows and I am worried that I might be missing something important. What would you reveal if put in my shoes? All help is appreciated!


Does anyone know the year (in Greyhawk's timeline)? Or at least if it is before or after Age of Worms?


1 Reaping, 595 CY.

The adventure began like any other. Burdened with unpaid debts, living by the sweat off one's back, wishing for a way out.

A group of adventures had been hanging around town for the last few days, spending gold as if they had an endless supply, frquenting the local pubs, and asking questions about the cairns nestled away in the hills. Nothing new about that; treasure hunters abound in this area, all thinking they will find a 'long lost cairn' filled with riches untold. Yet this group seemed different, like they were really on to something. Until the burly fighter spouted something about the 'Stirgenest Cairn' and Ehrune realized that they were just another group of addle-brained dungeon delvers. Everyone knew the Stirgenest Cairn was looted long ago. Obviously these folk didn't do their proper research, unlike Ehrune, who preferred careful planning before an expedition. 'Course he hadn't exactly planned carefully enough to avoid going to jail and being sentenced to two years hard labor in the Diamond Lake mines. He'd probably still be there now if it weren't for the local sage Allustan recognizing the young miscreant's potential and convincing the mayor to give him probation.

Ehrune couldn't help but wonder if any undiscovered cairns did exist...unlikely as that may be. If he got ahold of some old maps, perhaps he could find something overlooked by others. Hey, it had happened before, this could just be his night.


How do you pronounce:

Kyuss (Key-us)? Ky as in lie?

apoSTOLic or aPOStolic?

Tar-kin or Tar-kwin?

Drag-oath-a or Drag-oth-a? And is the emphasis on the first or second syllable?


I've thought about the whole "take a PC into a separate room and replace him with a doppleganger" bit and am considering doing this differently. One problem I see is that the other players are going to be mighty suspicious if I take a player into another room and start rolling the dice. They will then ask the player what happened, and the ruse will be up once they realize that dopplegangers are involved in the story.

So, I'm considering having three dopplegangers who look like local toughs ambush a PC, knock him out and rob him blind. The PC will then be allowed to continue adventuring as normal, until the moment when the betrayal occurs. At no time will I clue the player in to the fact that he's a doppleganger. However, I'm sure you can already see several problems with this approach. If he's a doppleganger, his stats are different. Can you think of a way to make this approach work?


Out of general curiousity, how many players are there in your group? What is the total number of characters including active NPCs?

I've got three players, although I'd prefer to have four or five, and 4 PCs. No NPCs, yet.


I allow core books and complete series books. Everything else is on a case-by-case basis. I don't think I'm going to allow the Book of Exalted Deeds.


What is the purpose of these two items? I'm guessing that eventually a sphere of annhilation comes into play. Basically, i'm thinking of having the Free City Adventurers steal these two items, and the PCs might be able to get them back during the gladiator fights, but I want to make sure they aren't needed before then.


I like how the online downloads provides maps without room numbers, presumably for the players, but does anyone use them? If so, how do you keep the players from seeing the whole map?


So, the PCs captured Filge and found the note from Balabar Smenk. They turned Filge over to the Church of St. Cuthbert, and here's where I have run into a bit of a problem concering the next adventure, 3FoE.

I'm assuming that Filge will be interrogated by the Church, Cubbin's men, the garrison, or all of the above. In doing so, they'll learn that Filge was brought here by Smenk, that there's a cult in the Dourstone mines, and that Balabar and Ragnolin are somehow involved with this cult. Logically, the garrison and probably the clerics of Heironeous would then investigate the Dourstone mines and a huge battle between the militia and the cultists would erupt. My problem is: if this happens, how can the next adventure (3FoE) take place?

I can think of only one solution off the top of my head: Smenk flees the town the moment he hears that Filge is captured, and Filge is assassinated before he can talk. But how would the cult know to assassinate him so quickly? Knowing Filge, he would start talking the moment he was captured in an attempt to spare his life. He was willing to spill the beans to the PCs, after all.

Any ideas on how this progression of events could work out?