Faun Chirurgeon

drakkonflye's page

Organized Play Member. 125 posts. 1 review. No lists. No wishlists. 4 Organized Play characters.




Ok, so I had a concept for a duskwalker Champion of Pharasma and had to reimagine his backstory as the background I wanted to give him is rare and not currently available. That said, I decided he was found in a graveyard by a Pharasmin priest at the apparent age of 14 on the eve after Tar Baphon's escape from Gloomspire. The priest saw this as a sign and took the boy in, naming him Angheles Mors, the Pallid Lady's Angel of Death, and over the next 6 years, they traveled to various shrines and private homes of Her faithful so the boy could be trained in Her history and precepts, as well as the art of combat.

Now, with this new backstory, I have a couple ideas for his background:

Pilgrim works as he spent years traveling with his mentor to learn what he needed to become who he is today, but it doesn't quite fit what I envision.

I was going to have him hail from Geb and someone suggested Quick, but I don't see that as an option in Archives of Nethys so not sure if it is available.

Haunted Citizen would suit him and would work well in PFS2 play, but it's from Book of the Dead, so do I need to buy World Explorer to get access to it since it is not in the Core books?

Any suggestions would be very helpful as the PFS rules are vague to me as to what I can and can't take from backgrounds, other than I can't take any rare ones unless they're on the list. I'm also looking to make a ratfolk inventor from Alkenstar as some point, so I'm going to have to find out what would be allowed for her.

Thank you


I don't get to play much PFS2 because there are no local games and I am totally ignorant about playing in online groups, so this is just based on what I have been reading across this forum, but instead of having a cantrip to Create Thrall and an innate ability to Consume Thrall to gain a focus point, why don't we just make both abilities innate abilities for the Necromancer and make the thralls manifestations of the necromancer's focus pool?

I'm seeing a lot of posts claiming sacrificing a thrall AND spending a focus point is too high a cost for most of the Necromancer's focus spells, so what if it was one or the other, with the downside being that the thralls ARE the focus points, so the most any necro can have at any one time of 3 per focus spell rules. They would have to consume one to use a focus spell, but can use an action to create another one, and can still attack with the newly created thrall as per Create Thrall (with applicable MAP, of course).

Granted, this means they won't be able to flood the battlefield with thralls, but maybe this can open up the possibility of letting the thralls perform simple basic actions (Fetch, Step, Stride, Strike) instead of just standing there, although the Necromancer should still have to use an action to Command a thrall. If you still want Necromancers to create multiple thralls at higher levels, let them choose to Create or Command the same number at said level.

I am guessing the cost of focus point AND thrall for some focus spells is probably more for crowd control and keeping the number of thralls down, but most of the spells aren't really worth the cost, and the ones that are could simply cost two or more thralls to cast, while the ones that create additional effects if a second thrall is destroyed stay the same.

Yes, this changes the dynamics for focus points and spells, but let's be honest, this class is all about changing the dynamics of those anyways.


So someone pointed out the class as currently written does not gain focus points to its maximum pool by taking focus spells as other classes do, which seems to make Necrotic Focus a useless feat since you only get back one focus point by refocusing with or without the feat. Not sure if this is an error, of if the intent is to have the necromancer rely on its ability to Consume Thrall to regain focus points. If this is intentional, then maybe instead of making Consume Thrall once every ten minutes for only one point, perhaps have it upscale so the necromancer can use it once per minute at level 6, and once per round at level 12, but limit the focus pool to no more than 3 focus points as any given time to be more in balance to other classes that DO gain focus points as they learn focus spells? Just my thoughts on this..


1 person marked this as a favorite.

Well *I* figured it out, child, and rare it is to be gifted with such a presence ;-)
Seriously though, love these tales, and looking forward to hearing more about Azure Leopard and Jatembe and everything. Mwangi Expanse can't come soon enough!!


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Sorry if this has been answered, but I'm not finding what I need, so...
Recently, I set my players up against a few gray oozes, and several issues came up, mainly stemming from the nature of oozes. First, while oozes are considered amorphous creatures, there is no set description for that quality other than what is listed in the stats for a gibbering mouther. Hopefully Bestiary 2 will change that, but for now, can a character actually grapple an amorphous creature? If so, should there be a penalty to do so, like trying to grapple an opponent larger than himself would apply? If an amorphous creature attempts to grab an opponent, is it still restricted by its own size since it can essentially change its form to envelop its opponent?

For the purpose of this battle, I ruled that being amorphous, the ooze could ignore the "only able to use this ability on creatures up to one size smaller) limit to allow it to grab and essentially engulf an opponent of its own size or smaller. My players, for the most part, agreed with me on this (one player didn't like it, but that's mainly because he had the lowest AC and was more likely to be hit). I'm debating upon if it should be able to engulf up to one size larger, but since "engulf" implies full immersion on the part of the target, larger creatures might not be able to be fully engulfed. Then again, an amorphous creature can also spread itself out pretty thin, so may be able to engulf up to one size larger than itself by doing so. For now, I'm going with "up to its own size" since that also implies it can only engulf one such opponent at a time, unlike the gelatinous cube which specifically states that it can engulf "as many as it can", which to me is unique to the cube (although an ooze might be able to engulf two opponents of one size smaller than itself, four of two sizes smaller, etc.)

I think there should be a specific listing for the amorphous quality defining what properties that gives the creature, especially since not just oozes are likely to have that quality (gaseous and water-based creatures would have it as well). Also, shouldn't ALL oozes have the engulf special attack instead of grab? I envision an ooze striking with a pseudopod is more likely to latch onto an opponent and spread over it rather than wrap a tendril around it and hold on with a "limb".

Any thoughts or clarifications on this? If there are specific rules postings, I would appreciate page numbers and/or links if you have them. My players also check these boards frequently, and will want to see for themselves if there is any "official" ruling on this.


Can somebody PLEASE tell me where in the core book or PRD I can find carrying capacities for backpacks, pouches, sacks, saddlebags, etc.? I've been flipping back and forth through my book and poring over the PRD and can't find this info, just the weight of the items themselves when empty. Thanks in advance!


Sorry, but I've been going back and forth over the message boards and can't find the answer...
Can someone please tell me if anyone out there caught the omission of the 50% miss chance for attacks against incorporeal creatures (SRD and 3.5 MM books)? The ghost touch special weapon quality refers to it, but it is mentioned nowhere else in the Pathfinder pdf. One of my players was beaten down by a wraith in last night's game and still thinks I was cheating him out of using his undead bane hammer effectively (no ghost touch ability).