
Classes/Levels |
GMPC Astra Vesper |
About doubt your boubts
ASTRA VESPER
Female Half-Elf Rogue 2
CG Medium Humanoid (Elf, Human)
Init +6; Senses Low-Light Vision; Perception +11
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DEFENSE
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AC 16, touch 14, flat-footed 12. . (+2 armor, +4 Dex)
hp 12 (2d8-2)
Fort -1, Ref +7, Will +1
Defensive Abilities Evasion; Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Dagger, Punching +3 (1d4/20/x3) and
. . Rapier +3 (1d6/18-20/x2) and
. . Unarmed Strike +5 (1d3/20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 10, Dex 18, Con 8, Int 12, Wis 13, Cha 15
Base Atk +1; CMB +1; CMD 15
Feats Rogue Weapon Proficiencies, Skill Focus: Perception (Adaptability), Two-weapon Fighting, Weapon Finesse
Traits Reactionary, Shadow Child
Skills Acrobatics +9, Bluff +7, Diplomacy +7, Disable Device +10, Disguise +7, Linguistics +5, Perception +11, Sense Motive +6, Sleight of Hand +9, Stealth +9, Use Magic Device +6
Languages Common, Elven, Halfling, Infernal
SQ Elf Blood, Trapfinding +1
Combat Gear Dagger, Punching, Leather, Rapier; Other Gear Crowbar, Potion of Cure Light Wounds, Rope, silk (50 ft.), Sunrod (2), Thieves' tools
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shadow Child No 20% miss chance for attacks in dim lighting.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.