doubt is the mind's page

3 posts. Alias of GeraintElberion.


Full Name

Swek Gellendell

Race

Gnome

Classes/Levels

Alchemist 1

Gender

Female

Size

Small

Age

48

Alignment

CG

Deity

Desna

Location

Varisia

Languages

Common, Draconic, Dwarven, Elven, Gnome, Sylvan

Occupation

Pathfinder & Adventurer

Strength 10
Dexterity 14
Constitution 12
Intelligence 17
Wisdom 10
Charisma 12

About doubt is the mind

Swek Gellendell
Female Gnome Alchemist 1
CG Small Humanoid (gnome)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +0
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Dagger +1 (1d3/19-20/x2)
Ranged Bomb +4 (1d6+3 Fire/x2)
Special Attacks bomb 1d6+3 (4/day) (dc 13), hatred
Spell-Like Abilities Dancing Lights (1/day), Flare (1/day), Prestidigitation (1/day), Produce Flame (1/day)
Alchemist Spells Prepared (CL 1):
1 (2/day) Shield, Bomber's Eye
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Statistics
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Str 10, Dex 14, Con 12, Int 17, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Rapscallion, Starchild
Skills Acrobatics +1 (-3 jump), Climb -1, Craft (alchemy) +9 (+10 to create alchemical items), Fly +3, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +6, Ride +1, Sleight of Hand +5, Spellcraft +7, Stealth +5, Survival +4 (+8 to avoid getting lost), Swim -1, Use Magic Device +5 Modifiers alchemy +1, starchild
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ mutagen (dc 13)
Other Gear Studded leather armor, Dagger, Backpack (empty), Flint and steel, Silk rope, Torch, 64 GP, 9 SP, 9 CP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.