doubt is creepy's page

3 posts. Alias of GeraintElberion.


Race

Augmented Spiritual Guardian Silvanshee

Strength 11
Dexterity 20
Constitution 20
Intelligence 14
Wisdom 16
Charisma 22

About doubt is creepy

Shemedaer CR 8
XP 4,800
Silvanshee (Pathfinder Player Companion: Monster Summoner's Handbook 26, Pathfinder RPG Bestiary 2 21)
NG Tiny outsider (agathion, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +16
--------------------
Defense
--------------------
AC 25, touch 18, flat-footed 19 (+5 Dex, +1 dodge, +7 natural, +2 size)
hp 73 (8d10+40)
Fort +17, Ref +17, Will +11; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 19
--------------------
Offense
--------------------
Speed 30 ft., fly 90 ft. (good)
Melee bite +15 (1d3), 2 claws +15 (1d2)
Space 2½ ft.; Reach 0 ft.
Special Attacks heroic strength, pounce, smite threat 2/day
Spell-Like Abilities (CL 2nd; concentration +8)
. . Constant—know direction, speak with animals, speak with animals
. . At will—dancing lights, guidance, prestidigitation, stabilize
. . 1/day—dimension door (self plus 5 lbs. of objects only), dispel magic, freedom of movement, invisibility, protection from evil
. . 1/week—commune (6 questions, CL 12th)
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 20, Int 14, Wis 16, Cha 22
Base Atk +8; CMB +11; CMD 22 (26 vs. trip)
Feats Agile Maneuvers, Dodge, Improved Initiative, Mobility, Piranha Strike, Weapon Finesse
[b]Skills
Acrobatics +18, Climb +10, Fly +13, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +16, Sense Motive +7, Stealth +26, Survival +6; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Elven, Infernal, Sylvan; speak with animals, speak with animals, truespeech
SQ cat's luck, fated guardian, guardian spirit 6th level, lay on hands (4d6, 10/day), spectral mist
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Cat's Luck +6 (1/day) (Su) Add Charisma modifier as a luck bonus to saves.
Damage Reduction (5/evil or silver) You have Damage Reduction against all except Evil or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Sonic (10) You have the specified Energy Resistance against Sonic attacks.
Fated Guardian (Su) Target creature attacks/attempts save roll twice keep better result.
Fly (90 feet, Good) You can fly!
Guardian Spirit 6th level Set level of summoning spell.
Heroic Strength +8 (1/day) (Su) Grants itself a +8 enhancement bonus to Str for 1 minute.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Lay on Hands (4d6, 10/day) (Su) You can heal 4d6 damage, 10/day
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Pounce (Ex) You can make a full attack as part of a charge.
Smite Threat (2/day) (Su) +6 to attack/ +8 damage vs. foe threatening ward.
Speak With Animals (Su) Speak with animals as a free action, without sound.
Spectral Mist (5 minutes/day) (Su) As gaseous form, but retain own DR, speed, and supernatural abilities.
Spell Resistance (19) You have Spell Resistance.
Truespeech (Su) Speak with any creature that has a language.

nova Shemedaer:

heroic strength, smite threat, pirhana strike

Shemedaer CR 8
XP 4,800
Silvanshee (Pathfinder Player Companion: Monster Summoner's Handbook 26, Pathfinder RPG Bestiary 2 21)
NG Tiny outsider (agathion, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +16
--------------------
Defense
--------------------
AC 25, touch 18, flat-footed 19 (+5 Dex, +1 dodge, +7 natural, +2 size)
hp 73 (8d10+40)
Fort +17, Ref +17, Will +11; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 19
--------------------
Offense
--------------------
Speed 30 ft., fly 90 ft. (good)
Melee bite +20 (1d3+16), 2 claws +20 (1d2+16)
Space 2½ ft.; Reach 0 ft.
Special Attacks heroic strength, pounce, smite threat 2/day
Spell-Like Abilities (CL 2nd; concentration +8)
. . Constant—know direction, speak with animals, speak with animals
. . At will—dancing lights, guidance, prestidigitation, stabilize
. . 1/day—dimension door (self plus 5 lbs. of objects only), dispel magic, freedom of movement, invisibility, protection from evil
. . 1/week—commune (6 questions, CL 12th)
--------------------
Statistics
--------------------
Str 19, Dex 20, Con 20, Int 14, Wis 16, Cha 22
Base Atk +8; CMB +16; CMD 26 (30 vs. trip)
Feats Agile Maneuvers, Dodge, Improved Initiative, Mobility, Piranha Strike, Weapon Finesse
[b]Skills
Acrobatics +18, Climb +10, Fly +13, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +16, Sense Motive +7, Stealth +26, Survival +6; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Elven, Infernal, Sylvan; speak with animals, speak with animals, truespeech
SQ cat's luck, fated guardian, guardian spirit 6th level, lay on hands (4d6, 10/day), spectral mist
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Cat's Luck +6 (1/day) (Su) Add Charisma modifier as a luck bonus to saves.
Damage Reduction (5/evil or silver) You have Damage Reduction against all except Evil or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Sonic (10) You have the specified Energy Resistance against Sonic attacks.
Fated Guardian (Su) Target creature attacks/attempts save roll twice keep better result.
Fly (90 feet, Good) You can fly!
Guardian Spirit 6th level Set level of summoning spell.
Heroic Strength +8 (1/day) (Su) Grants itself a +8 enhancement bonus to Str for 1 minute.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Lay on Hands (4d6, 10/day) (Su) You can heal 4d6 damage, 10/day
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Pounce (Ex) You can make a full attack as part of a charge.
Smite Threat (2/day) (Su) +6 to attack/ +8 damage vs. foe threatening ward.
Speak With Animals (Su) Speak with animals as a free action, without sound.
Spectral Mist (5 minutes/day) (Su) As gaseous form, but retain own DR, speed, and supernatural abilities.
Spell Resistance (19) You have Spell Resistance.
Truespeech (Su) Speak with any creature that has a language.