doubt crept in's page

10 posts. Alias of GeraintElberion.


Full Name

Myvwara Elberion

Race

Elf

Classes/Levels

Wizard (Conjurer) 1

Gender

Female

Size

M

Age

124

Alignment

NG

Deity

Nethys

Location

Absalom

Occupation

Society Researcher

Strength 12
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 12
Charisma 12

About doubt crept in

Mylvwara Elberion
Female Elf Wizard 1
NG Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +0, Ref +4, Will +3; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Longsword +1 (1d8+1/19-20/x2)
Ranged Longbow +2 (1d8/x3)
Wizard Spells Prepared (CL 1):
1 (2/day) Mage Armor, Grease (DC 15), Snapdragon Fireworks (DC 15)
0 (at will) Read Magic, Detect Magic, Dancing Lights
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Statistics
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Str 12, Dex 14, Con 10, Int 18, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 13
Feats Scribe Scroll, Toughness +3
Traits Magic is Life, Teacher's Pet (Knowledge [religion])
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (religion) +10, Linguistics +8, Perception +6, Sense Motive +3, Spellcraft +8 (+10 to determine the properties of a magic item)
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan, Tien
SQ +2 to reflex saves, acid dart (7/day), arcane bonds (cariad, fox), elven magic, empathic link with familiar, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Combat Gear Scroll of Comprehend Languages, Scroll of Obscuring Mist, Wand of Mage Armor, Alchemist's fire, Holy water (2); Other Gear Arrows (20), Longbow, Longsword, Backpack (8 @ 11.9 lbs), Chalk, Ink, black, Inkpen (2), Journal, Marbles, Oil, Spellbook, Travelling spellbook, Waterproof bag (5 @ 3 lbs), 160 GP, 1 SP, 9 CP
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Special Abilities
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+2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Acid Dart (7/day) (Su) 30' Ranged touch attack deals 1d6+0 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teacher's Pet (Knowledge [religion]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.

Benefit: You gain a +2 trait bonus to Knowledge (Religion) and consider it a class skill.

background:

Mylvwara (Mylie, to her friends) is an enthusiastic, scholarly young pathfinder who grew up in Westgate and began her apprenticeship amongst the society's researchers. She became well-versed in all manner of lore but as she learnt more of the society she felt that she could make a larger contribution, at the same time the tales of adventure in the pathfinder journals filled her heart with a restless desire.
And so, she resigned her commision amongst the libraries and collections of the society and set out to join her mentor, Professor Lorrimor, for some fascinating fieldwork.

Mylie is a wizard who comes with obscure languages, an array of knowledge skills and an array of battlefield-control and buff spells. Her chosen class is conjuration, but that's really looking ahead to level 3 when the delights of Summon Monster 2 can be realised.
Outside of spells, her class abilities include a nice touch-attack and, as an elf, she wields a longbow and (if push comes to shove) a longsword. Hopefully the longsword will remain purely ornamental and gather much rust during her adventuring life.