About doubt creeps in
TRELLARA NIGHTSHADOW
Female elf bard 7
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +13
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +1 Dex, +1 dodge)
hp 42 (7d8+7)
Fort +4, Ref +8, Will +7; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron longsword +5 (1d8/19-20) or
. . dagger +7 (1d4-1/19-20)
Ranged +1 longbow +8 (1d8/×3)
Special Attacks bardic performance 19 rounds/day (move action; countersong, distraction, fascinate [DC 16], inspire competence +3, inspire courage +2, suggestion [DC 16])
Bard Spells Known (CL 7th; concentration +10)
. . 3rd (2/day)—cure serious wounds, good hope
. . 2nd (4/day)—animal messenger, cat's grace, hold person (DC 15), silence (DC 15)
. . 1st (5/day)—cure light wounds, grease, identify, silent image (DC 14), sleep (DC 14)
. . 0 (at will)—detect magic, light, lullaby (DC 13), mage hand, message, read magic
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Statistics
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Str 8, Dex 15, Con 10, Int 12, Wis 12, Cha 16
Base Atk +5; CMB +4; CMD 18
Feats Combat Casting, Dodge, Lingering Performance[APG], Weapon Finesse
Traits resilient, warrior of old
Skills Acrobatics +4 (+0 to jump), Escape Artist +0, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +8, Knowledge (nature) +11, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +13, Perform (oratory) +13, Perform (sing) +13, Spellcraft +6 (+8 to identify magic item properties), Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ bardic knowledge +3, elven magic, lore master 1/day, versatile performances (oratory, sing)
Combat Gear potion of cure moderate wounds, wand of lesser confusion (50 charges); Other Gear +2 mithral chain shirt, +1 cold iron longsword, +1 longbow, arrows (40), dagger, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Desna, 26 gp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 19 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Oratory) +13 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks