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donnald johnson's page

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thejeff wrote:
donnald johnson wrote:

Player's Handbook (which is the same as the Basic Game), page 203: "Normal activity, such as moving and attacking, doesn't interfere with concentration. The following factors can break concentration:

Casting another spell that requires concentration. [].
Taking damage. [].
Being incapacitated or killed. []."

Concentration allows you to cast other spells that are immediate, such as attack spells.

Last time I was playing, I was a fighter, our wizard cast fly on me, and while I was flying and attacking (move part of movement/attack/move the rest of the movement), and the wizard was blasting things, the cleric was casting damage spells, and healing. Was a fun battle, until the draco lich showed up.. :) .... :(

I like to play a game to get the feel of a game, reading a thing really doesn't give a feel of the game. Buff magic is one of the things that I hated about 3.x.

Buff spells can be scaled as well. Fly for example: if cast as a 5th level spell, two characters can be affected. Having two characters bouncing around the battle field would be high fun.

Until someone hits the wizard and your ability to fly goes away.

You are wrong.

You get hit and that does not automatically end concentration: Page 203, Players Handbook, "Taking Damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage."

I guess I should have entered the entire text of the rule.


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Player's Handbook (which is the same as the Basic Game), page 203: "Normal activity, such as moving and attacking, doesn't interfere with concentration. The following factors can break concentration:

Casting another spell that requires concentration. [].
Taking damage. [].
Being incapacitated or killed. []."

Concentration allows you to cast other spells that are immediate, such as attack spells.

Last time I was playing, I was a fighter, our wizard cast fly on me, and while I was flying and attacking (move part of movement/attack/move the rest of the movement), and the wizard was blasting things, the cleric was casting damage spells, and healing. Was a fun battle, until the draco lich showed up.. :) .... :(

I like to play a game to get the feel of a game, reading a thing really doesn't give a feel of the game. Buff magic is one of the things that I hated about 3.x.

Buff spells can be scaled as well. Fly for example: if cast as a 5th level spell, two characters can be affected. Having two characters bouncing around the battle field would be high fun.


2 people marked this as a favorite.
Enderrin wrote:
Legendarius wrote:
I like the cover art. Interesting they went the no maps/tokens/pawns route, I'm sure to keep the cost down. Unfortunately, I'm pretty sure those cost drivers will lead to a flimsy box like Gloomwrought or Gardmore Abbey. Still, I'm definitely going to buy it.
Strange, I was just looking at the cover dress and think how little it made me think D&D.

I am not sure what you are looking for if this is not D&D.


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my advice: play with friends. play with people you really like, and who really like you. friends will forgive your treaspasses, and you will forgive the treaspasses of your friends.

make the session about fellowship and friendship. dont care about how many experience points you get, but make the experience about how much you laugh.

drink good beer, eat good food.

your character sheet is not as important as the character sitting next to you.

thats my advice, not just for gaming, but for life.


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Just a quick note.

The game truly boils down to the social contract of the table, and each table is going to be different. I personally would not last long at a table of players who clearly do not like each other, nor would I last long at a table of players who do like each other but do not play well with others (and I mean this in a strictly kindergarten way).

Fun should be the centerpiece of the table's social contract. Fun is why we get together, drink beer and roll dice. The goal of each player should be to support the others in a mutually beneficial goal within the lives of the characters.

I agree with the article, and many of the posters interpretation. A player taking an action of which that action is not beneficial to all, either by being adversarial, or deceitful, with the excuse of "because this is what my character would do," at a table which is conceived under the contract that all work together toward a common goal, truly adds nothing positive to the experience. If the table chooses a social contract where backstabbing, infighting, treachery and deceit between players is acceptable behavior, then please, enjoy your game. I do not wish to play that way. If I wanted an experience like that, I would just go to real life, instead of my fantasy realm with my friends.

I agree with WotC's right to point this out. The Neverwinter campaign setting is ripe with factions of opposing viewpoints and different mechanical aspects tied into their themes. During character creation, it would be very easy to pick a theme which is contrary to themes chosen by other players. Unlike other campaign settings with opposing factions, Neverwinter is very small geographically, and these factions will interact with each other, much like gangs in any city. A slight “push” from the Dungeon Master should be enough to prevent such issues at the beginning of the campaign.

In conclusion, WotC is not trying to tell anyone how to play the game. What they are saying is be cognizant of the choices you as a player make, to fulfill your duties of the social contract in effect at your table.

This was neither quick nor just a note.


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couldnt you just use the beholders, githyanki or mind flayers from the previous edition? isnt it backwards compatible?