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donnald johnson wrote:Until someone hits the wizard and your ability to fly goes away.
Player's Handbook (which is the same as the Basic Game), page 203: "Normal activity, such as moving and attacking, doesn't interfere with concentration. The following factors can break concentration:
Casting another spell that requires concentration. .
Taking damage. .
Being incapacitated or killed. ."
Concentration allows you to cast other spells that are immediate, such as attack spells.
Last time I was playing, I was a fighter, our wizard cast fly on me, and while I was flying and attacking (move part of movement/attack/move the rest of the movement), and the wizard was blasting things, the cleric was casting damage spells, and healing. Was a fun battle, until the draco lich showed up.. :) .... :(
I like to play a game to get the feel of a game, reading a thing really doesn't give a feel of the game. Buff magic is one of the things that I hated about 3.x.
Buff spells can be scaled as well. Fly for example: if cast as a 5th level spell, two characters can be affected. Having two characters bouncing around the battle field would be high fun.
You are wrong.
You get hit and that does not automatically end concentration: Page 203, Players Handbook, "Taking Damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage."
I guess I should have entered the entire text of the rule.